Quote:
Originally Posted by vishnu
kudos, sounds like a very cool concept. You need some hosting for your project?
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I may hit you up with that offer. If you're interested in the development process, we can talk about that too. I saw your post on Rerolled about making a FOHEmu, it would be rather cool to combine efforts and make a modernized EverQuest.
Also, I figured out what I wanted to do with the tree system content wise: Two things!
The first will be a tree fruit harvesting system. You will go up to a tree, click it, select harvest and you will be able to harvest your tree for fruit. These fruits will have different effects depending on the tree grown.
You will also get a bit of experience equal to killing a blue con every time you harvest a fruit from your tree.
Here's an example of the trees I have made so far:
* Minor Health Tree - Grows Minor Health Fruit (1-10) every harvest. Right click for minor healing which heals you for 1 point of damage when consumed per tick for 60 ticks.
* Minor Clarity Tree - Grows Minor Clarity Fruit (1-10) every harvest. Right click for 'Minor Breeze' which restores your mana pool by 1 mana every tick for 60 ticks.
* Minor Blessing Tree - Grows Minor Blessing Fruit (1) every harvest. Right click for 'Liquid Courage', which gives a Level * 5 Max HP buff for 30 minutes. This HP buff stacks with all other HP buffs.
* Minor Destructive Grapevine - Grows Minor Destructive Grape (1) every harvest. Right click for 'Liquid Destruction', which gives a Level * 2 Damage Bonus to Melee, Spell and DoT damage. DoT damage modifier divided by 6.
In addition to all of that, the trees can be chopped down to make basic wooden augmentations. These augmentations fit in the 'Carpentry' Augmentation Slot (Type 4) and provide worn/proc effects for your weapons based on the tree you have cut down. In example, a Minor Health Tree results in a +HPRegen augmentation for your weapon. Making these augmentations through tradeskills gives experience for your character, the trivial displayed on the tradeskill UI window is relevant to your character's actual level. There are no 'skills' or 'tradeskill exp' for making these augmentations, and the fail chance is based on your level. The materials get more expensive in higher tiers, in both time and money spent.
These augs are kept simple as to not imbalance gameplay or have a 'defacto' aug that everyone goes for.
All 'Carpentry Type 4' augs will have a flat bonus to having the slot filled (+Damage), and a minor effect associated with it, such as +mana regen, +hp regen, +hp, or +mana.