Quote:
Originally Posted by ChaosSlayerZ
Very intriguing!
I have a question, which..not directly related, but still.
I followed your video on YouTube, and found some others made by you which shows replica of QHills in some other game engine. Whats that? is that playable? Multi-user playable?
Would be awesome if we could replicate classical EQ zones into that engine!
|
Was something I was experimenting with in the RaiderZ engine. Didn't actually finish it to a playable state, but recorded it just for fun.
Quote:
At one point you were "tinkering" with a linux Client right?
|
No, I was not doing that at any point. Idea sounds cool though.
Quote:
Originally Posted by knowom
You got a lot of creative ideas and plans in mind. I'd suggest starting off with just Faydwer or Odus because it'll be less involved starting off when you get to zone customizing. I have a lot of plans for stuff I want to customize and to get done, but it's so much more time consuming without a active team of developers working together. My development skills and knowledge are a bit limited as well so I kind of have to pick and choose and experiment a bit and work towards piecing together different aspects of my overall goals and directions. I'm trying to create a lot of custom stuff while being very modular in mind so I can later tweak it in different ways.
|
Will restrict content to Antonica initially when/if I do testing. I'm going to try and keep development as open as possible without compromising the integrity of the server.
I have the code (and a folder inside the codebase w/ scripts) that I am planning on keeping available for download on Github so anyone can make a copy of my server sans the content. That way if I make a decision down the road that is unfavorable or unwanted, someone can make their own paradise instead of being forced to continue on one server. I think that's the way to go for making a server. That also ensures that the server will never 'die' like many other servers tend to do.