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Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...)

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Old 07-28-2014, 12:09 PM
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Quote:
Originally Posted by Zaela_S View Post
I threw together some basic logging, mostly just during imports and particularly around the parts dealing with textures. We'll see if we can at least pinpoint which part is failing on you :|
[07/28/14 11:12:57] Loading UI
[07/28/14 11:12:57] Loading zone EQG from 'D:\Zone\nexus.eqg'
[07/28/14 11:12:57] Could not open zone EQG
[07/28/14 11:13:10] Creating new EQG file at 'D:\Zone\nexus.eqg'
[07/28/14 11:13:10] Successfully created new EQG file
[07/28/14 11:13:23] Starting IMPORT from OBJ format
[07/28/14 11:13:27] Found OBJ file with 964690 lines at 'D:\Zone\entire_zone.obj'
[07/28/14 11:13:27] Attempting to read MTL file from 'D:\Zone\entire_zone.mtl'
[07/28/14 11:13:27] Found material 'terrain_diff'
[07/28/14 11:13:27] Found diffuse map name 'Terr.png'
[07/28/14 11:13:27] Found material 'terrain_object_opaque'
[07/28/14 11:13:27] Found diffuse map name 'obj_txr.bmp'
[07/28/14 11:13:27] Found material 'terrain_object_alpha'
[07/28/14 11:13:27] Found diffuse map name 'obj_txr_alpha.png'
[07/28/14 11:13:27] Found material 'base_flr'
[07/28/14 11:13:27] Found diffuse map name 'base_floor.png'
[07/28/14 11:13:27] Finished reading MTL file
[07/28/14 11:13:36] Finished reading OBJ vertices, normals, texture coordinates and faces
[07/28/14 11:13:36] Searching for texture files to import from directory 'D:\Zone\'
[07/28/14 11:13:36] Searching for images to import for material 'terrain_diff'
[07/28/14 11:13:36] Material had diffuse map 'Terr.png' listed
[07/28/14 11:13:36] Attempting to find file 'Terr.png' at 'D:\Zone\Terr.png'
[07/28/14 11:13:37] Imported 'terr.png' successfully
[07/28/14 11:13:37] Searching for images to import for material 'terrain_object_alpha'
[07/28/14 11:13:37] Material had diffuse map 'obj_txr_alpha.png' listed
[07/28/14 11:13:37] Attempting to find file 'obj_txr_alpha.png' at 'D:\Zone\obj_txr_alpha.png'
[07/28/14 11:13:46] Imported 'obj_txr_alpha.png' successfully
[07/28/14 11:13:46] Searching for images to import for material 'terrain_object_opaque'
[07/28/14 11:13:46] Material had diffuse map 'obj_txr.bmp' listed
[07/28/14 11:13:46] Attempting to find file 'obj_txr.bmp' at 'D:\Zone\obj_txr.bmp'
[07/28/14 11:13:53] Imported 'obj_txr.bmp' successfully
[07/28/14 11:13:53] Searching for images to import for material 'base_flr'
[07/28/14 11:13:53] Material had diffuse map 'base_floor.png' listed
[07/28/14 11:13:53] Attempting to find file 'base_floor.png' at 'D:\Zone\base_floor.png'
[07/28/14 11:13:53] Imported 'base_floor.png' successfully
[07/28/14 11:13:53] Import from OBJ complete
[07/28/14 11:13:53] Loading 'nexus' from 'D:\Zone\nexus.eqg' after import
[07/28/14 11:13:53] Writing gui/settings.lua
[07/28/14 11:13:53] Attempting to save 'nexus.ter' and 'nexus.zon' to active directory
[07/28/14 11:13:53] Error writing to active directory: attempt to index a nil value
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Old 07-30-2014, 09:56 AM
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Join Date: Jun 2010
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I threw this together yesterday. The textures are sloppy because I didn't put a whole lot of time into it. I made this in an attempt to replicate my problem. So I created these models from scratch, unwrapped and textured them. The walls are simply duplicated copies. Here's the kicker... I was able to compile the zone before I started duplicating the walls. After duplicating the walls to surround the court-yard area - I started getting the nill error. So I deleted the duplicated models with the exact same results. I don't get it. I've gone ahead and uploaded this model (which im importing as zone geometry) to my webserver if anyone wants to try to compile this as a zone. I'm curious if it's just me.

Download: http://xonos.net/zone/base/Aztek.zip
(PS: You're free to take this model and use it if you want it. I probably won't even use it as I hate the textures. If you do, let me know if you want the normal maps for bump mapping.)




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