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Old 07-31-2014, 10:03 PM
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What would be really interesting is if you could take the basic MOBA/DOTA map designs plus some other classics like your typical WoW BG's CTF, resource race, and ffa then make them into interconnected hub pathways in like some wild and crazy "walking dead" sort of intermingled faction vs faction vs faction jockeying for control and position survivalist mayhem.

It would need a half way decent population though to be much fun and obviously at least a handful of maps, but it would be cool to see. In terms of intertwined intermingled pvp I think both daoc and uo had it best for a mmo game type because complexity of a 3rd faction or unpredictable personal player action presents for pvp.

Your standard faction A versus faction B mmo has a hard time of balancing itself out on it's own so you end up with server mergers after server mergers in order to restore balance that's constantly going out of whack by player populations trying to gain a upper hand against another.

MOBA/DOTA is obviously a different topic though they were designed to maintain equal balance more properly despite being side A versus side B since gear doesn't come into the equation and it's just pure skill vs skill, but a balanced team vs team playing field.
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Old 08-03-2014, 09:46 PM
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Destructible towers are killing things? Check!
Minions (+ occasional siege minion) in all lanes are spawning & fighting? Check!



Meet, provider of the blue buff!


Fixed his face.. I had to overlay the original skin and redraw all of the muscle contours. Then, on top of that I added reddish skin tone, lighting & shadowing. Now the golem looks like a big dude with a hunch-neck.

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