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Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...)

 
 
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Old 07-29-2015, 11:18 AM
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knowom
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Join Date: Jun 2006
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Quote:
Originally Posted by Shendare View Post
I love the quality of information, knowom!

I totally hear you on 2048x2048xBCn textures being preferable over 1024x1024xRGBA. You've given me plenty to think about.

Biggest impact on the EQ texture-swapping project is the availability of the textures. Do you have good sources of 2k textures? Most of the places I've found just googling around have been 1k, or even lower.
I made some from scratch with GIMP I have 2 links to a variety of them they were all 2k resolution. They weren't overly hard to make either. Some are more usable than others, but they don't look too bad I feel personally. http://www.eqemulator.org/forums/sho...light=textures

Had a few demonstration of textures in this thread I was curious roughly how they'd look roughly in practice.
http://www.eqemulator.org/forums/sho...light=textures

I experimented a bit on the 4xBRZ and HQ4x filters to see how blending them would turn out with GIMP I settled on using 4xBRZ as a top layer with Lighten Only mode and HQ4x as second layer with Darken Only mode applied.



I also did that same procedure, but then duplicate of default texture layer used for top layer with a overlay though you could probably get close to the same results by adjust transparency with the other two filter layers or similar at least. What it shows though is that the two filters along with original can be conjoined to get a more subtle and natural transition between them. The filters are mostly used for old emulators for sprite based games though they've been used in some old FPS games too like quake and doom to make them look more modern to decent effect.

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