Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Tools

Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...)

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #7  
Old 07-26-2015, 07:16 PM
Shendare
Dragon
 
Join Date: Apr 2009
Location: California
Posts: 814
Default

Oh my god, I took a look.

Not only are they actual Bitmaps with no mipmaps, but they're 64x64 8-bit palette indexed bitmaps. The ones I was looking at in RoF2 were 256x256 with 16-bit DXT compression, and even they looked blocky and low-def in-game.

I had no idea that when I was playing with the Titanium client, things were looking -that- bad. Walking around, the banding/flickering appeared to be present, meaning no mipmaps were in use, but the sheer low resolution of the textures alleviated the problem a bit, since the lack of definition made the textures so blurry.

Graphically speaking... Titanium looks like a last-resort type of client to use if you don't have anything newer.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 11:49 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3