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  #1  
Old 09-07-2015, 12:24 PM
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provocating
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RoF and RoF2 have caused so many complaints on my servers I have all but banned them at this point. And since there is no way to legally obtain them, I see no point of chasing after moving targets.
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Old 09-07-2015, 12:47 PM
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MajinCry
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Quote:
Originally Posted by provocating View Post
...And since there is no way to legally obtain them...
Now now, that isn't the case. That's what patches are for; no files are distributed through that method.

Although you've had problems with the RoF2 client on your server, I take it that it's safe to assume the performance of Everquest is better on RoF2, as you've not taken issue with that point?
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  #3  
Old 09-07-2015, 01:58 PM
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Titanium, yes seen plenty of issues, not really performance. I have seen zero performance issues with Underfoot. Considering when that client came out and how much faster processors and video cards are, I cannot seen anyone having performance issues with a modern PC.
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Old 09-07-2015, 02:30 PM
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MajinCry
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Quote:
Originally Posted by provocating View Post
Titanium, yes seen plenty of issues, not really performance. I have seen zero performance issues with Underfoot. Considering when that client came out and how much faster processors and video cards are, I cannot seen anyone having performance issues with a modern PC.
Oh I dare say that it is completely possible to have performance issues. One good example would be one I just experienced; created a new Iksar character, went to the edge of the cave map and overlooked the NPCs; turn on the shadows, and the FPS plummets down from the mid 40s, to the sub 20s.

This is on an AMD Radeon HD 7850 2GB GDDR5, a Phenom II x4 965 BE, 16GB DDR3 RAM and Windows 7. I'm fairly sure there is much to be improved and fixed client-side.

Everquest is an old game, and as such, uses old programming methods. Forward rendering, x87 instructions, no geometry instancing, ancient (I.E, poor performing) shader models, single-threaded particles, single-threaded physics, single-threaded sound, etc.

Of course, a comparison of the clients' features and performance improvements would be most welcome. Supposedly there was a page on the wiki for this, but it does not exist.
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Old 09-07-2015, 02:48 PM
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The issues with RoF2 not being completely implemented far outweigh performance issues for me.

Shadows vs things like shared bank, bazaar, guild bank working makes it an easy choice for me. Some of those things may have been fixed in the last few months, last time I checked they were not. Seems like there were issues with slots, items disappearing also.

Boats work very well on my servers, but not with RoF2, another reason we do not use it. If RoF2 was fully operational that would change my mind. I am definitely not trying to poop on your thread, just stating that RoF2 has some issues.
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  #6  
Old 09-07-2015, 02:52 PM
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MajinCry
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Quote:
Originally Posted by provocating View Post
The issues with RoF2 not being completely implemented far outweigh performance issues for me.

Shadows vs things like shared bank, bazaar, guild bank working makes it an easy choice for me. Some of those things may have been fixed in the last few months, last time I checked they were not. Seems like there were issues with slots, items disappearing also.

Boats work very well on my servers, but not with RoF2, another reason we do not use it. If RoF2 was fully operational that would change my mind. I am definitely not trying to poop on your thread, just stating that RoF2 has some issues.

Oh, don't get me wrong; I'm not taking any of this personally. This is all worthwhile discussion.

It's just that your posts are the first that I've found that advise against using RoF2, whereas most others I've found implore it, so I'm just a tad skeptical.

Perhaps the more experienced lads would be willing to compile a list of the known maladies that plague the RoF2 client when in use with the latest server revision?
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