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  #1  
Old 12-06-2018, 06:39 PM
phantomghost
Hill Giant
 
Join Date: May 2015
Posts: 132
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Quote:
Originally Posted by pharone1 View Post
Interesting, so I guess the best way to create a hybrid is to start with a class that at minimum has a mana pool.

Hmmm... I wonder if the AC and mitigation is hardwired to the class as well. In other words, could a SK be given the same AC/mitigation that a Warrior has by default? I suppose if not, you could create an AA for the SK that gives them additional AC/mitigation.
There are rules for defensive classes and for monk fist damage.


https://github.com/EQEmu/Server/wiki/Server-Rules

Scroll down to combat you'll see crit chance etc. And

KnightACSoftcapReturn
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  #2  
Old 12-10-2018, 03:41 PM
pharone1
Sarnak
 
Join Date: May 2005
Posts: 56
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Quote:
Originally Posted by phantomghost View Post
There are rules for defensive classes and for monk fist damage.


https://github.com/EQEmu/Server/wiki/Server-Rules

Scroll down to combat you'll see crit chance etc. And

KnightACSoftcapReturn
Thanks. That's awesome.
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  #3  
Old 12-10-2018, 04:25 PM
demonstar55
Demi-God
 
Join Date: Apr 2008
Location: MA
Posts: 1,164
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Quote:
Originally Posted by phantomghost View Post
There are rules for defensive classes and for monk fist damage.


https://github.com/EQEmu/Server/wiki/Server-Rules

Scroll down to combat you'll see crit chance etc. And

KnightACSoftcapReturn
That's only used by legacy combat lua system. Default it's not used at all.
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