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Old 09-18-2003, 03:12 AM
Scorpious2k's Avatar
Scorpious2k
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Join Date: Mar 2003
Location: USA
Posts: 1,067
Default Another mob pathing fix

Really mob pathing/quest related. To get EVENT_WAYPOINT working correctly, in mobAI.cpp Mob::AI_Process() the line that reads
Code:
parse->Event(7,this->GetNPCTypeID(), itoa(cur_wp,temp,10), this->CastToMob(), 0);
should be
Code:
parse->Event(7,this->GetNPCTypeID(), itoa((cur_wp+1),temp,10), this->CastToMob(), this->CastToMob());
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Old 09-18-2003, 05:58 AM
Merth
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Join Date: May 2003
Location: Seattle, WA
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Default

Fixed in the DR3 code. Thanks!
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  #3  
Old 09-18-2003, 07:01 AM
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Default

Quote:
Originally Posted by MerthEQ
Fixed in the DR3 code. Thanks!
Its a pleasure and an honor to help.
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