For player characters, doesn't a high account status prevent NPC aggro? That could be your problem there. Don't forget, too, that without the .map files, NPCs won't aggro properly on default compiles.
That having been said, there's definately something wrong with guards at the moment. I downgraded to the 11-11 Perl CVS build that's linked to here on these boards, and they aren't working in that build either.
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