Quote:
Originally Posted by RangerDown
You must have the .map files installed. Without it, no npc has line of sight to anything else and there will be no proximity aggro.
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And the .map files have to be in a subdirectory "maps" in the EQEmu directory, right?
Is there some way to download a zip with all the .map files? On the Sourceforge project page, I'd have to download them all separately (I'll do that if necessary, but if there's a quicker way it'd be nice). I also checked the EQEmulator Sorceforge CVS repository, and they're not in it...
Quote:
Originally Posted by RangerDown
While the PEQ database strives to be accurate, the factions may not be 100% accurate regarding guards and the newbie field creatures. If you find a case of guards still not attacking creatures, you'll have to get your hands dirty and make some faction entries on your own.
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One thing I noticed is that there are some entries related to KOS, KOS_animals and Newbie_mobs_KOS_to_guards, but in particular the guards in Greater Faydark have no entries in the npc_faction_entries table. So no mobs will be KOS to them, if I understand this correctly. I'll report this to PEQ...
I tried fixing it, by adding the following :
Code:
npc_faction_id faction_id value npc_value
1998 366 0 -1
1998 367 0 -1
1998 394 0 -1
2125 366 0 -1
2125 367 0 -1
2125 394 0 -1
Knowing the following :
KOS -> faction id 366
KOS_animals -> faction id 367
Newbie_mobs_KOS_to_guards -> faction id 394
Guard Fireblight in gfay -> npc_faction id 1998
Guard Rainstrider in gfay -> npc_faction id 2125
And for example, in Greater Faydark, a_sylvan_bat is in faction 394 and a_decaying_skeleton is in faction 366.
And I put the gfaydark.map file in a "maps" subdirectory in my EQEmu directory and restarted the whole EQEmu server.
But those two guards still did not help me when I trained a sylvan bat or a decaying skeleton to them.
Anyone see what I'm doing wrong?