Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #6  
Old 03-20-2005, 11:22 AM
1Boppoom1's Avatar
1Boppoom1
Banned
 
Join Date: Nov 2004
Location: Lake Isabella
Posts: 90
Default How?

Quote:
Journey Luclin is a Self targeted AE (beneficial) spell.
If it is a Self Targeted AE (beneficial) spell. Why would it be set point blank in the spells_us.txt file? Could we change it back to Self Targeted?

If that doesnt work we have 2 other options to work from...

We can do this for 1 example

1) Nexus Scion spawns
2) Timer begins on spawn (timer is spawning a shadowman)
3) Timer runs out and spawns shadowman (shadowman which is his new target)
4) Nexus Scion then casts Journey Luclin with Area - PC Only with a radius of 100 ft
5) He teleports everyone within 100 ft of shadowmans range
6) Nexus Scion kills the shadowman
7) His timer resets
Starts from step one again

Now would that work?

Lemme whip up a script and test it out real quick
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 10:12 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3