Woot!
Very interested in this project, especially since the GuildWars fiasco it's incredible to see some ACTUAL thought put into CUSTOM content <3... GW Oasis for example = WTF. Custom zones are incredible, I love the 2 teams system, and a ruleset that emphasizes actual player killing for pkp instead of holding cities for pkp...
One of my only concerns is balanced raid content, with bugs and exploits taken care of during beta. You've all assured me that class balancing will certainly not be an issue, and I'm very excited to hear that. I bring up my issue with raids, as I hope the gear-gap doesn't become unmanageable, and although geared players should have an advantage due to more effort put into progressing their characters, they shouldn't have a own-you-in-the-face free card... Also edited pets to better suit PvP is interesting as well.
I'm also somewhat concerned about the population numbers and the thinning of numbers across zones. Many a time being on, even at peak hours, left me looking for PvP. I hope tactics such as spire camping are no longer needed since PvP should just happen spontaneously and people should be kept busy enough (whether via your quest system or other not TOO monotonous ways of leveling) to not choose willingly to sit at a spire and kill out of boredom.
If this project turns out to be half of my expectations it will be incredible. I hope I could serve as a good source of feedback / one of the more dedicated players that aren't involved directly as a ServerOp or GM. Can't wait for the Open Beta? / Release of the server.
-Apocalypse / Thewang / Whatever other name I find fitting to use between now and release date.
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