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Old 05-15-2005, 10:10 AM
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and where would I get the source for eqstream from to compile it? and I assume if I do that hack you posted I can get rid of the errors there , thanks alot for your patience and time.
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Old 05-15-2005, 10:21 AM
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EQStream is included with the source under the common folder. Didn't you say you removed it from the project when it gave you errors? Looking at your last post with all the linking errors, you're also missing a lot of other files in your project. Are you using Visual Studio 2003? If so, re-grab the CVS and open the server.sln to compile the project. It should work fine. If you're using Visual Studio 6.0 or just can't get it to compile, I posted the perl enabled binaries here: http://eqemulator.net/forums/showthread.php?t=18556 and a database that will work with it here: http://eqemulator.net/forums/showthread.php?t=18564
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Old 05-15-2005, 10:24 PM
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no , I removed EQnetwork.cpp not Eqstream
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Old 05-16-2005, 10:22 PM
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Ok , I just went ahead and downloaded what you made up , works god so far except having problems wiit doors, like the PoK books take you just to another part of the zone your allready in and the portals in PoK just take you to another part of pok m I checked and it looks like they are all in correctly in the database . aany idea?
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Old 05-17-2005, 12:01 AM
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Same problem here. The portals work fine with the 0.6.0 version of this db, so either 0.6.1 made some changes to doors that I didn't compensate for, or 0.6.1 broke teleport doors. Either way, I'll look into a fix and post my progress in the db thread.
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Old 05-17-2005, 12:26 AM
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Ok thanks alot Cave , other then that this is much better then 6.0 especially the netcode , thanks again
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Old 05-17-2005, 02:30 AM
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It looks like the problem may be with MovePC when it's given a zone name instead of ID. I *think* so don't quote me on this that zoning was changed to use IDs instead of names in some places so that may be what's causing it. I'm working on a hack to at least get portals functional now.
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