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  #1  
Old 06-27-2005, 11:15 AM
Night74
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Quote:
Originally Posted by Cisyouc
Feel free to do what you want, I'm just putting my input in. Why would this kind of knowledge in C++ relate to the server code itself? A server setup such as EQEMu shouldnt require the knowledge of opengl or some sort of rendering. And it is never specified for what operating system you need your developers to use, it could make a world of difference if you're asking them to make a graphical application such as that.

Just my 2 cents, I dont mean to rain on your parade
Actualy that can be done without directx or open GL it's just a realy big pain LOL whenever I get time to finish up on my C++ I have to do a basic airhocky game *cringes* as for a basic test for a coder for an emu I'd recomend a simple windows prog that does multiple math equations just can't make it to somple though I kinda like the ball chalange as you need to add colision detection into the equation. However I do not think all that is overly needed since your just moding aka emulating a game where the physics are allready built in.
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  #2  
Old 06-27-2005, 11:57 AM
_Kerosh_
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Well, it is still very basic. I am probably going to change the test around, that was just the first thing that came to mind.
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  #3  
Old 06-28-2005, 01:42 PM
loser
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Hi,

send me a PM if you need me for GM side.
I am playing eq since 1999 and on several Servers Senior Guide.

Loser
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  #4  
Old 06-28-2005, 04:51 PM
Cisyouc
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Quote:
Originally Posted by Night74
Actualy that can be done without directx or open GL it's just a realy big pain LOL whenever I get time to finish up on my C++ I have to do a basic airhocky game *cringes* as for a basic test for a coder for an emu I'd recomend a simple windows prog that does multiple math equations just can't make it to somple though I kinda like the ball chalange as you need to add colision detection into the equation. However I do not think all that is overly needed since your just moding aka emulating a game where the physics are allready built in.
You could. But then again, are you really testing the skills needed for a network application?
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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  #5  
Old 06-28-2005, 07:23 PM
_Kerosh_
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Well, we need more of systems design, don't know what to test for. Ahhhh, i am only a basic C++ Programmer, : P
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  #6  
Old 06-28-2005, 08:09 PM
Night74
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Cisyouc that is true if you want a bunch of net coders heh but thats not needed.
Befor you can test for knowledge of net code you must first decide what arch/api you are going to use dx,winsock,ect... Right now it seems their looking for basic programers so I asume the intent on finding a primary net coder or 2 once enough of a team is filled. If we want to get technical though they seem to be talking more of a standalone emu that includes custome content. That custome content will need to be added into the clients thus some understanding in dx or opengl will be needed to interface the custome parts into the client software.
In the end it is all going to depend on where they plan to go and how deep as to how many of what type coders and levels of coders they will be needing. My responce to the test was mearly to eliminate the graphical end of the test as you recomended =p Net code was never part of the begining.
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  #7  
Old 06-29-2005, 02:04 AM
Cisyouc
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Quote:
Originally Posted by Night74
Cisyouc that is true if you want a bunch of net coders heh but thats not needed.
Befor you can test for knowledge of net code you must first decide what arch/api you are going to use dx,winsock,ect... Right now it seems their looking for basic programers so I asume the intent on finding a primary net coder or 2 once enough of a team is filled. If we want to get technical though they seem to be talking more of a standalone emu that includes custome content. That custome content will need to be added into the clients thus some understanding in dx or opengl will be needed to interface the custome parts into the client software.
In the end it is all going to depend on where they plan to go and how deep as to how many of what type coders and levels of coders they will be needing. My responce to the test was mearly to eliminate the graphical end of the test as you recomended =p Net code was never part of the begining.
I said network application in general, as the Emulator is. I wasnt referring to the netcode itself. And there is a difference. If you are working with the server but dont understand the network protocol (but can make an awesome bouncing ball in the console window) its going to hurt your ability.

Quote:
C++ Programmers will be dealing with a lot of C++ code. We might have class changes, etc. You never know what to expect. This team is currently be led by Cleaver.
This makes it sound like you will be working with the current emulator, then, Night74. Thus, all I was originally saying was, that a 'test' that is more server oriented would probably be more appropriate.

If you are editing the client, thats quite illegal and prepare for a call from Sony like WR
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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  #8  
Old 06-29-2005, 05:55 AM
Night74
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Cisyouc
Sorry your statment was openended and I guess I read further into then you ment it to be read, and I know the dif between coding the basic understanding of protocals and stacks As for what their doing Re-read what they are looking for

Sub-Teams:
1. Writing Team 1 xxxxxxxxLeader: N/A
2. Writing Team 2 xxxxxxxxLeader: N/A



Modelers:
Leader: N/A
Sub-Teams
1. Weapon Design xxxxxxxxxxxxxxxxxxxxxxxxxxxLeader: N/A
2. City Design xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxLeader: N/A
3. Oceans Design xxxxxxxxxxxxxxxxxxxxxxxxxxxxLeader: N/A
4. Plane Design xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxLeader: N/A
5. Wilderness Design xxxxxxxxxxxxxxxxxxxxxxxxxLeader: N/A
6. Underground Design xxxxxxxxxxxxxxxxxxxxxxxLeader: N/A
7. Air Design xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxLeader: N/A
8. Farm/Outposts Design xxxxxxxxxxxxxxxxxxxxLeader: N/A
9. Props Design xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxLeader: N/A
10. NPC Modeling Design xxxxxxxxxxxxxxxxxxxxxxLeader: N/A
11. Armor Design xxxxxxxxxxxxxxxxxxxxxxxxxxxxxLeader: N/A
12. Cultural Aspect Team xxxxxxxxxxxxxxxxxxxxxLeader: N/A
13. Programming Animations Design xxxxxxxxxxxxLeader: N/A

This = to new areas models the works (from what I am reading from it) IE they are ussing the basics of the emu striping it down and making their own world out of it andya your right they will eventualy get a call from soney unless they make their own engine and all.
basicaly this does not realy fall under emulation it's in the Mod category
personaly I think if they are going to go as far as their "we need" list intails they should work with the EMU to establish the team unity then start frome scratch working on their own game.
anyhow back to work =p
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  #9  
Old 06-29-2005, 09:34 AM
Woodlife Treestrider
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We will probably be making a new engine sooner or later given the staff.
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