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General::General Discussion General discussion about EverQuest(tm), EQEMu, and related topics. Do not post support topics here. |

08-31-2005, 05:39 AM
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Banned
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Join Date: Oct 2003
Location: Mattmecks Basement
Posts: 546
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When Dark Horizons is finnished, we plan to have a community base that can compete with DT eventually...
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09-04-2005, 02:12 AM
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Fire Beetle
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Join Date: Jan 2005
Posts: 15
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This is very worrying. Rest assured, we will be upping the ante soon in response to this new competing factor.
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09-04-2005, 07:41 AM
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Fire Beetle
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Join Date: Jan 2003
Posts: 3
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Why compete with each other?
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09-04-2005, 12:36 PM
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Demi-God
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Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
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Quote:
Originally Posted by XelloSollex
Why compete with each other?
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Because boxing 2 servers at once is a pain.
__________________
namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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09-17-2005, 10:53 AM
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Hill Giant
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Join Date: Sep 2005
Posts: 114
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Quote:
Originally Posted by XelloSollex
Why compete with each other?
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exactly why not come together have 2-4 legit server 2 custom servers 2 non legit ube servers and 1 pvp server. be a centralized comunity not broken down.... the logins are all centralized aleady so why not?
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09-17-2005, 12:02 PM
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Hill Giant
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Join Date: Dec 2002
Location: Nottingham!!
Posts: 217
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Quote:
Originally Posted by fault
exactly why not come together have 2-4 legit server 2 custom servers 2 non legit ube servers and 1 pvp server. be a centralized comunity not broken down.... the logins are all centralized aleady so why not?
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Good idea...except for one thing. I am a major player in the world of standardization and centralization, but in this case, centralization may be a bad idea. Many lower pop servers stays below radar. 2-4 kick ass servers gives Sony something to target. :(
Just my 2 cents.
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GM/ServerOP - Shadows of Norrath
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09-17-2005, 03:48 PM
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Hill Giant
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Join Date: Sep 2005
Posts: 114
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that may be true. however if you dont distribute a clientyour ok :P just distribute a "patch" written in your own code if a user uses it there modifying the client thmselves :P and also if the eqemu is written with mostly new code thensony cant do anything fairuse act protect eqemu  went through this with alot of ragnarok and lineage server stuff with gravity and ncsoft... they jsut like to scare devs of other software because its usually better.. and so far eqemu looks to bebeter heck i see someone even fixd the boats that sony screwed up and cant fix LOL ( at least on one server)
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09-17-2005, 04:50 PM
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Discordant
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Join Date: May 2005
Location: Smith Falls, Ontario, Canada
Posts: 283
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Quote:
Originally Posted by fault
i see someone even fixd the boats that sony screwed up and cant fix LOL ( at least on one server)
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Which server, been trying to a bit now to gt them to work, keep falling thru them.
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09-19-2005, 09:52 AM
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Sarnak
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Join Date: Jul 2005
Posts: 39
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Quote:
Originally Posted by Damilis
Good idea...except for one thing. I am a major player in the world of standardization and centralization, but in this case, centralization may be a bad idea. Many lower pop servers stays below radar. 2-4 kick ass servers gives Sony something to target. :(
Just my 2 cents.
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If you remember though, the only reason Sony could shut down WR was because they were using Sony's patcher. Everyone had to legitimatley OWN the software(minus the expansion packs) so they couldn't do anything about that. I see no reason why we have to use software we legally own on Sony's servers, I own Unreal Tournament for PC, do I have to play on multiplayer servers hosted by Epic Games, NO, instead I play on servers hosted by clans and individuals. The expansion part is Sony's own fault for letting anyone with EQ installed download them through the patcher, you can't use them on a Live server without purchasing it in some form, but you can still get the software.
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09-24-2005, 07:35 AM
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Fire Beetle
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Join Date: Jan 2005
Posts: 15
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Quote:
Originally Posted by stefann
If you remember though, the only reason Sony could shut down WR was because they were using Sony's patcher. Everyone had to legitimatley OWN the software(minus the expansion packs) so they couldn't do anything about that. I see no reason why we have to use software we legally own on Sony's servers, I own Unreal Tournament for PC, do I have to play on multiplayer servers hosted by Epic Games, NO, instead I play on servers hosted by clans and individuals. The expansion part is Sony's own fault for letting anyone with EQ installed download them through the patcher, you can't use them on a Live server without purchasing it in some form, but you can still get the software.
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hahahahaha
Nice to see the emulator bubble is intact and preserved by the usual lies.
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09-24-2005, 04:42 PM
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Demi-God
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Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
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Quote:
Originally Posted by stefann
If you remember though, the only reason Sony could shut down WR was because they were using Sony's patcher. Everyone had to legitimatley OWN the software(minus the expansion packs) so they couldn't do anything about that. I see no reason why we have to use software we legally own on Sony's servers, I own Unreal Tournament for PC, do I have to play on multiplayer servers hosted by Epic Games, NO, instead I play on servers hosted by clans and individuals. The expansion part is Sony's own fault for letting anyone with EQ installed download them through the patcher, you can't use them on a Live server without purchasing it in some form, but you can still get the software.
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No it isn't. Even if WR had no patcher, they would have still cent a CnD and they would have still been shut down. Its Sony v. Tiny (relatively) Organization. Theres power in numbers, regardless of who is right.
__________________
namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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11-27-2005, 12:11 AM
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Banned
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Join Date: May 2005
Posts: 26
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Quote:
Originally Posted by stefann
I see no reason why we have to use software we legally own on Sony's servers, I own Unreal Tournament for PC, do I have to play on multiplayer servers hosted by Epic Games, NO, instead I play on servers hosted by clans and individuals. The expansion part is Sony's own fault for letting anyone with EQ installed download them through the patcher, you can't use them on a Live server without purchasing it in some form, but you can still get the software.
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/me resists the urge to CnP the relevant slashdot posts.
Except that Sony's real grudge lies with emulation stealing customers away from EQlive, and not so much that as a minor nusance becoming a major problem later on... putting out the burning leaves before they become a raging forrest fire. This is evident in their unsubtle attempts to outpace live compatibility with EQemu.
It's a classic example of a greedy buncha suits exercising their non-existant right to profit, and protecting their interests. Were it up to sony... they would shut down Blizzard, Mythic, and NCSoft through cicuit court action (stomping out competition). Let's be glad it isn't up to them.
And affirming what ciscyouc said, it's also a matter of who's willing to pay for expensive legal fees in order to prove who's within their legal rights.
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09-17-2005, 11:14 AM
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Banned
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Join Date: Oct 2004
Posts: 104
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Quote:
Originally Posted by Lexen1
When Dark Horizons is finnished, we plan to have a community base that can compete with DT eventually...
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DH has been in work so long. I hope all that time you guys spent will be worth it.
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