Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Database/World Building

Archive::Database/World Building Archive area for General Discussion's posts that were moved here after an inactivity period of 90 days.

Reply
 
Thread Tools Display Modes
  #16  
Old 05-25-2002, 03:49 AM
Lurker_005
Demi-God
 
Join Date: Jan 2002
Location: Tourist town USA
Posts: 1,671
Default

The npc_types table released with 3.2 works if it is empty, but causes an error in zone if there is data. If the table from the 3.1 release is used it works fine, NO errors that I can find.

Quote:
why do you think we release a new db.sql with every release?
I understand this, but the code and the released DB don't appear to matchup. Besides, from what code I have read through I don't think extra fields in a table will disrupt anything. Perhaps it is a bug in the code, and the DB released is how it was meant to be.

Regardless, using the 3.1 npc_types table eliminates the errors.
Reply With Quote
  #17  
Old 05-26-2002, 06:44 PM
Arcalyn
Hill Giant
 
Join Date: Apr 2002
Location: Columbus, Ohio
Posts: 143
Default Nice work

Seems to work well.....

Keep us(normal players) updated on any new DBs/DB info you gather.

Thanks!
__________________
RTFM? ----> Does it come in braille?
Reply With Quote
  #18  
Old 05-27-2002, 01:41 AM
Ruix
Fire Beetle
 
Join Date: May 2002
Posts: 15
Default

Shawn do the new databases released with the new version of EQEmu come with npcs or are they always clean DBs?
Reply With Quote
  #19  
Old 05-27-2002, 01:57 AM
Shawn319
Demi-God
 
Join Date: Jan 2002
Posts: 2,073
Default

Always clean
__________________
Shawn319
Semi-Retired EQ Addict

(Retired)EQEmu Lead Tester
(Retired)EQEmu Tech Support

(Retired)Host/ServerOP - [LIVE] Official EQEmu Test Server
(Retired)Host/ServerOP - Shawn319's All-GM Dev Test Server
(Retired)ServerOP - EQEmu Beta Server
(Retired)ServerOP - GuildWars Server
(Retired)ServerOP - Raid Addicts
--------------------------
Reply With Quote
  #20  
Old 05-28-2002, 10:55 AM
Ariak
Dragon
 
Join Date: Mar 2002
Posts: 633
Default

When will MSH-DB v0.2 come out? ;o)
Reply With Quote
  #21  
Old 05-28-2002, 02:00 PM
Shawn319
Demi-God
 
Join Date: Jan 2002
Posts: 2,073
Default

probably not.. merkur left :( along with the spawn collector.
__________________
Shawn319
Semi-Retired EQ Addict

(Retired)EQEmu Lead Tester
(Retired)EQEmu Tech Support

(Retired)Host/ServerOP - [LIVE] Official EQEmu Test Server
(Retired)Host/ServerOP - Shawn319's All-GM Dev Test Server
(Retired)ServerOP - EQEmu Beta Server
(Retired)ServerOP - GuildWars Server
(Retired)ServerOP - Raid Addicts
--------------------------
Reply With Quote
  #22  
Old 05-28-2002, 02:11 PM
Ariak
Dragon
 
Join Date: Mar 2002
Posts: 633
Default

He left??
Reply With Quote
  #23  
Old 05-28-2002, 03:19 PM
ramccor
Fire Beetle
 
Join Date: May 2002
Posts: 18
Default

Does anyone have an old copy of the spawn collector? maybe it can be updated to current DB format and maintained by someone else.

It may be possible to alter the PacketCollector to harvest alot more information. Is it possible to get the source to add collection of addition information.
Reply With Quote
  #24  
Old 05-30-2002, 01:24 AM
Ironman
Fire Beetle
 
Join Date: Apr 2002
Posts: 25
Default Left?

What u mean Left? He only one with source code?
Reply With Quote
  #25  
Old 05-30-2002, 02:41 AM
Trumpcard
Demi-God
 
Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
Default

I would guess since he took it with him, that means he didnt put the source into the public domain. Not sure how he handled the encryption routines, but thats probably why he didnt release the source... Spawns are encrpyted packets, im guessing items aren't. (why we have an itemcollector now but not a spawncollector). The emu project is not out here to flaunt decryption routines to verants protection policies.. Of course, i might be off my rocker here...

that sound about right to anyone that actually knows?
Reply With Quote
  #26  
Old 05-30-2002, 05:06 AM
Lurker_005
Demi-God
 
Join Date: Jan 2002
Location: Tourist town USA
Posts: 1,671
Default

Trumpcard, that sounds right to me at least. One way to recreate the spawncollector would be to heavily modify showEQ It does have spawn decription. Perhaps someone could modify the spawnlog section of code to collect more info in the proper format for importing into the emu's mysql db Removing players pets and duplicate spawns would be a real plus too.
Reply With Quote
  #27  
Old 06-09-2002, 06:49 PM
zorprime
Fire Beetle
 
Join Date: Jun 2002
Posts: 21
Default An idea

I know this was weeks ago but anyways...

ShowEQ and SINS both use a pre-compiled lib to decrypt the packets (libEQ.a), why not use these routines and fashion another collector using this lib?
Reply With Quote
  #28  
Old 06-09-2002, 08:48 PM
Shawn319
Demi-God
 
Join Date: Jan 2002
Posts: 2,073
Default

Merkur was the one that made the "SpawnCollector" that collected the MSH DB (short for Merkur Spud Hogie, which were the ones that used the collector to gather the data).

He never gave us the source code and Spud/hogie were the only ones ot get the exe's.

After he left, he left without giving us the source code so we cannot continue that project unless we a) start over, or b) hope merkur comes back
__________________
Shawn319
Semi-Retired EQ Addict

(Retired)EQEmu Lead Tester
(Retired)EQEmu Tech Support

(Retired)Host/ServerOP - [LIVE] Official EQEmu Test Server
(Retired)Host/ServerOP - Shawn319's All-GM Dev Test Server
(Retired)ServerOP - EQEmu Beta Server
(Retired)ServerOP - GuildWars Server
(Retired)ServerOP - Raid Addicts
--------------------------
Reply With Quote
  #29  
Old 07-04-2002, 03:25 PM
Ariak
Dragon
 
Join Date: Mar 2002
Posts: 633
Default

Is there any chance of him giving out the source-code?

It is SO much better than #spawning npcs..
Reply With Quote
  #30  
Old 07-05-2002, 03:06 AM
Shawn319
Demi-God
 
Join Date: Jan 2002
Posts: 2,073
Default

There is no way to find him. he is gone, we cant get in touch with him.
__________________
Shawn319
Semi-Retired EQ Addict

(Retired)EQEmu Lead Tester
(Retired)EQEmu Tech Support

(Retired)Host/ServerOP - [LIVE] Official EQEmu Test Server
(Retired)Host/ServerOP - Shawn319's All-GM Dev Test Server
(Retired)ServerOP - EQEmu Beta Server
(Retired)ServerOP - GuildWars Server
(Retired)ServerOP - Raid Addicts
--------------------------
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 10:18 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3