The problem is with npc_aggro. If it is set to 1, the mob will aggro but won't do any damage. If it is 0, the mob will assist only but deal damage when it does. The solution I came up was to set all guards to npc_aggro 0. Then, duplicate every guard with an invisible un-named mob on the same faction and npc_aggro set to 1. That way, the invis mob will attack the mob and deal no damage. Then, the guard will assist and kill the mob. Since the dup is invis and unnamed, the player doesn't even know it is there. It also does slow the server down a bit.
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