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Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

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  #1  
Old 09-28-2005, 06:57 PM
GeorgeS
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Default serialize

That applies to items. This does not edit items - Use Mangoo's item editor - no need to re-invent the wheel..

Ok, the help/tutorial is practically complete -
Here's the link to the tuts
http://www.wizardportal.com/optimaiv...ial/excel.html

I am testing the app now and in beta stage for the week.

Let me know if there's stuff you want added.

...things like explanation of merchants, spells, npc special attacks etc...
Editing items is low in the priority list.

Anyway, so far the app works very well and it's super fast for spawns and making npc's. After the beta, I will release the program...stay tuned

georgeS

Last edited by GeorgeS; 10-09-2005 at 03:08 AM..
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  #2  
Old 10-08-2005, 07:07 PM
GeorgeS
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Default merchants code

Just an update on what I'm working on now -

-Writing eq database backup/restore code - done! see this link
http://www.eqemulator.net/forums/showthread.php?t=19490

-Writing Merchant tools (Edit/Delete/Create Merchants VERY EASILY!) -done!
-Working on finishing tutorials and guide on how to use this package -done!

-Adding code to RANDOMISE merchant sell stuff
This works by running some code which adds roughly
1-10 common items
1-10 medium rare items
1-10 rare stuffs
Each time it's run, the merchant sell lists are updated!
Works very well and is tested.
Customizable in every respect...
50% Done

-Roaming Mobs - Tired of seeing static mobs - well this editor should fix that.
0% Done

Just a heads up

Package should be released fri. nite! - pending no big problems..

GeorgeS

Last edited by GeorgeS; 10-09-2005 at 10:55 AM..
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  #3  
Old 10-09-2005, 01:14 AM
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mystic414
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Join Date: Sep 2004
Posts: 100
Default

Quote:
Originally Posted by GeorgeS
no need to re-invent the wheel..
check my sig
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The PEQ Database Editor is available!
Edit Loot, NPCs, Spawns, Merchants, Factions, NPC Spell Lists, and Tradeskills with ease!
Check it out!
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  #4  
Old 10-09-2005, 08:22 AM
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Ghost Fire
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Location: Behind you....
Posts: 84
Talking

Well if GeorgeS doesn't need to use a "http server with php". I'm all for GeorgeS.
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  #5  
Old 10-09-2005, 08:43 AM
Belfedia
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Default

I'm not for anyone,

Editor from georges is usefull for windows and local use
Editor from mystic is good for windows, linux and internet use

The two are good

Mangoo's editor working with current version ?
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  #6  
Old 10-09-2005, 08:40 PM
GeorgeS
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Default beta testing

Tonight and thursday nite beta testing is continuing

So far the bugs I found were easily found and fixed.
Creating new merchants work very well so far, add/delete sell items as well.
Spawning custom npc's and npc camp spawns will be tonights focus.
If all goes well then by friday the app will be released.


I also updated the help file
Here's the link to the tuts/help
http://www.wizardportal.com/optimaiv...ial/excel.html


edit -
Thursday nite was a success. I created merchants and they showed up correctly. Also, created a spawn group of spectres in sro tower, even made a named pop up randomly, and that worked perfectly.

George

Last edited by GeorgeS; 10-10-2005 at 09:52 PM..
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  #7  
Old 10-10-2005, 01:49 AM
Belfedia
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Default

This program can't work without excel ?
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But I try to speak good french !!! (Non au langage SMS sur forum)
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  #8  
Old 10-10-2005, 02:46 AM
GeorgeS
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It uses Excel. That's correct. I cannot program spreadsheet functionality easily in VB6. One thing I am slightly concerned about is differences between excel XP vs. excel 2K. I prolly should test it on the XP machine...


-edit
fixed some issues and the utility works as I meant it to.
Found lot's of merchants with missing merchant_id's. Added a utility to fix that and populate their lists with 20 common items.
Everything works well. I am working on the help file and should have a release later today/tonight

GeorgeS

Last edited by GeorgeS; 10-11-2005 at 07:38 PM..
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