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Old 11-02-2005, 10:10 AM
johane
Sarnak
 
Join Date: Sep 2005
Location: Gold Coast, Oz
Posts: 69
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Quote:
Originally Posted by Damilis
Hey guys/gals, I am starting this thread to hopefully gather some good info on MMO's. I think a resource like this could prove valuable to anyone looking to make there own custom add-ins to the EMU. These questions apply to more than just EQ/EQ2.
My three questions are quite simple:

1) What were the things you LOVED about your favorite MMO?
Large range of zones/mobs/plots


Quote:
Originally Posted by Damilis
2) What were the things you HATED?
LOL so much to say here:

1) AI that sucks. FYI I have a background in the application of ALife to modelling Ecologocal Systems. I was pretty excited back in 2000 when a mob in WF seemed to run away from me, circle around behind me and attack again. Alas it was only an atrifact... If I ever get hold of a machine with the balls to run the server cleanly I intend to see what I can do about this in EQEmu, focusing on:

a) Mobs that learn to deal with players.
b) Mobs with goals and strategies to try to meet those goals

2) Ecological failures. Mobs that survive long enough could "grow" (increase in levels) and "advance" (Orc Pawns -> apprentices or centurions, apprentices -> Oracles, Oracles -> Priests, Centurians -> Legos/smiths, Legos -> Chiefs, Chiefs -> Lords). Mobs should rely on food species (spiders eat beetles). Mobs should react to population pressures (If Deathfist population gets strong enough they should attack Freeport/Neriak)

3) reliance on Guilds (and raids) to advance beyond a particular point.


Quote:
Originally Posted by Damilis
3) What were the things you wanted to see implemented but weren't?
1) Players having opportunities to create persistant changes in the world (note that I'm not talking about one-off quests etc).
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