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Old 11-26-2005, 01:56 AM
iamjooish
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Join Date: May 2005
Posts: 26
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Quote:
Originally Posted by Windcatcher
and you'd be surprised at how few pieces are need to create a client:
- A 3D engine
(a couple days too late responding, bah..)

From my limited knowledge of game developement, I'd wager that last part is your biggest problem, and likewise, the most labor-intensive. IIRC, the vast majority of most game developement budgets (the ones that run into the 7 or 8 digit figures) are spent on programing how the game interperets and renders it's media; it's graphics engine, basicly. As to why or how it's so consuming; time and money wise; I haven't the foggiest.


So unless someone has made a 3d graphics renderer open source and available a la GNU... my 2 coppers goes to trying to play tug-o-war (attrition) with sony over live compatibility, and see who quits first in frustration. (EQ1 is slowly dieing, right?). Certainly, it's better than allocating the mountains of human resources and time to reinvent the wheel with EQemu, and at some point having the team realize it's too much effort involved for a volunteer basis, burn out, lose interest, 'run into' real life issues, find something shinier to invest time in, get a new hobby etc.

Personally, I just want to play that oh-so addictive ORPG with a tight knit band of fellow gamers, experience all the content up to a fully-functional PoP DB (hopefully) on a nonlegit server, whack a few raid mobs without the leveling treadmill, etc. And I wouldn't want an OS client to distract EQemu from that.
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