Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Database/World Building

Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #8  
Old 01-20-2006, 02:52 AM
Doodman's Avatar
Doodman
Developer
 
Join Date: Aug 2003
Posts: 246
Default

The valid race/class combinations are controlled in world by this table in client.cpp
Code:
        bool ClassRaceLookupTable[PLAYER_CLASS_COUNT][_TABLE_RACES]=
        {                   /*Human  Barbarian Erudite Woodelf Highelf Darkelf Halfelf Dwarf  Troll  Ogre   Halfling Gnome  Iksar  Vahshir Froglok*/
        { /*Warrior*/         true,  true,     false,  true,   false,  true,   true,   true,  true,  true,  true,    true,  true,  true,   true},
        { /*Cleric*/          true,  false,    true,   false,  true,   true,   true,   true,  false, false, true,    true,  false, false,  true},
        { /*Paladin*/         true,  false,    true,   false,  true,   false,  true,   true,  false, false, true,    true,  false, false,  true},
        { /*Ranger*/          true,  false,    false,  true,   false,  false,  true,   false, false, false, true,    false, false, false,  false},
        { /*ShadowKnight*/    true,  false,    true,   false,  false,  true,   false,  false, true,  true,  false,   true,  true,  false,  false},
        { /*Druid*/           true,  false,    false,  true,   false,  false,  true,   false, false, false, true,    false, false, false,  false},
        { /*Monk*/            true,  false,    false,  false,  false,  false,  false,  false, false, false, false,   false, true,  false,  false},
        { /*Bard*/            true,  false,    false,  true,   false,  false,  true,   false, false, false, false,   false, false, true,   false},
        { /*Rogue*/           true,  true,     false,  true,   false,  true,   true,   true,  false, false, true,    true,  false, true,   false},
        { /*Shaman*/          false, true,     false,  false,  false,  false,  false,  false, true,  true,  false,   false, true,  true,   true},
        { /*Necromancer*/     true,  false,    true,   false,  false,  true,   false,  false, false, false, false,   true,  true,  false,  false},
        { /*Wizard*/          true,  false,    true,   false,  true,   true,   false,  false, false, false, false,   true,  false, false,  true},
        { /*Magician*/        true,  false,    true,   false,  true,   true,   false,  false, false, false, false,   true,  false, false,  false},
        { /*Enchanter*/       true,  false,    true,   false,  true,   true,   false,  false, false, false, false,   true,  false, false,  false},
        { /*Beastlord*/       false, true,     false,  false,  false,  false,  false,  false, true,  true,  false,   false, true,  true,   false },
        { /*Berserker*/       false, true,     false,  false,  false,  false,  false,  true,  true,  true,  false,   false, false, true,   false }
        };//Initial table by kathgar, editted by Wiz for accuracy, solar too
Not sure what "number correlations" you are speaking about.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 12:18 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3