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  #1  
Old 03-26-2006, 04:09 PM
Cisyouc
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Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
Default To all people who already own Titanium...

Mattmeck came up with a heck of an idea as a little experiment. Now as you probably know, many people keep bringing up that CD packs, such as Evolution or Titanium, may have their contents, even under the same label, secretly updated or changed over the course of its sale. In doing so, it would make making an EQEMu server compatible with a CD set impossible or at least very difficult, as it would end up being actually multiple client versions for 1 cd-set "label".

So, heres the experiment. If you own Titanium already, please use EQVerCheck (download link below) to generate an Long and Short version string for that directory. Once you've done so, paste such numbers on this thread. By doing so, we'll be able to see if any Titanium CDs are not of the same version. And please, DO NOT go out and buy Titanium specifically for trying this, or do so at your own risk of there not being a titanium version, I really don't know if its very much or not at all plausible.

You are able to download EQVerCheck here, on the EQEMulator site. Extract the zip file into your Titanium directory and run it. Then, reply to this thread with the Long Version String (prefixed with 'EQ') and Short Version String (prefixed with 'SEQ').


One last note: If you have a version of the Titanium directory that the Devs are using, clicking Suggest LS will note that it is compatible with the "Titanium" EQEMu Server Releases, but has no LoginServer. As Doodman pointed out on IRC, there is in fact a login server that is compatible with Titanium (599, it just lacks a compatible server version. I simply tagged it as 'no loginserver' as to avoid confusion with people who might think that Titanium was compatible with EQEMu if they saw there was a loginserver for it.
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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  #2  
Old 03-26-2006, 04:51 PM
ndnet
Hill Giant
 
Join Date: Oct 2003
Posts: 105
Default

To start us off, the version that eqvercheck currently recognizes as titanium:
Version Number: SEQB6367
Extended Version Number: EQ61EA436B52DAE106831BDF131E2727A6B8291587
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  #3  
Old 03-27-2006, 03:55 AM
mattmeck
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Posts: n/a
Default

As a side note, people who have this version and patched do not qualify, this is or fresh installs only.
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  #4  
Old 03-27-2006, 10:52 AM
Jepster4515
Fire Beetle
 
Join Date: Oct 2005
Posts: 8
Cool

Quote:
Originally Posted by ndnet
To start us off, the version that eqvercheck currently recognizes as titanium:
Version Number: SEQB6367
Extended Version Number: EQ61EA436B52DAE106831BDF131E2727A6B8291587
I picked my copy of Titanium up today. Here's what I'm getting.

Version Number: SEQB6367
Extended Version Number: EQ61EA436B52DAE106831BDF131E2727A6B8291587

Jepster
---
I am not user friendly.
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  #5  
Old 03-28-2006, 03:41 PM
Richardo
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Location: Mattmecks Basement
Posts: 546
Default

sounds like a cool idea!
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  #6  
Old 04-01-2006, 03:53 PM
javaman
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Join Date: Apr 2006
Posts: 13
Default

New to this:

Got:
Version Number: SEQB6367
Extended Version Number: EQ61EA436B52DAE106831BDF131E2727A6B8291587
(same)

When I ran EQVerCheck.exe from my game dir, crashed.

When I ran it from another directory, it said what files I needed and as I pasted them, it worked.

eqgame.exe
EQGraphicsDX9.dll
eqmain.dll
EQGfx_Dx8.dll
mss32.dll
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  #7  
Old 04-01-2006, 04:37 PM
javaman
Fire Beetle
 
Join Date: Apr 2006
Posts: 13
Default

It seems that if you run EQVerCheck.exe with all correct files in the same directory, it will crash.

If you let it prompt you at least one for a missing file, it will not crash.

TTE:
(1) Copy EQVerCheck.exe in a dir by itself
(2) Run it, then click Calculate.
(3) It should put a message saying eqgame.exe is missing. Do not exit EQVerCheck.exe. You can just minimize, hit alt-tab, etc.
(4) copy (eqgame.exe,EQGfx_Dx8.dll,EQGraphicsDX9.dll,eqmain .dll,mss32.dll) from your game dir to dir in (1).
(5) Click the Calculate button again.
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  #8  
Old 04-01-2006, 04:51 PM
Cisyouc
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Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
Default

This is very strange, it should behave exactly the same.
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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  #9  
Old 04-01-2006, 05:09 PM
javaman
Fire Beetle
 
Join Date: Apr 2006
Posts: 13
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Here is the Dr Watson XML (If that helps), assuming you did this with visual studio and made the .lis file

The exception address reported is 0x0000000077c42a16

The sig reads as:
AppName: eqvercheck.exe
AppVer: 0.0.0.0
ModName: msvcrt.dll
ModVer: 7.0.2600.2180
Offset: 00032a16

<?xml version="1.0" encoding="UTF-16"?>
<DATABASE>
<EXE NAME="EQVerCheck.exe" FILTER="GRABMI_FILTER_PRIVACY">
<MATCHING_FILE NAME="dpvs.dll" SIZE="160256" CHECKSUM="0x6C73E21E" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="11/12/2004 09:16:21" UPTO_LINK_DATE="11/12/2004 09:16:21" />
<MATCHING_FILE NAME="DSETUP.dll" SIZE="60416" CHECKSUM="0xE9272FA9" BIN_FILE_VERSION="4.9.0.900" BIN_PRODUCT_VERSION="4.9.0.900" PRODUCT_VERSION="4.09.00.0900" FILE_DESCRIPTION="Direct driver preloader" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft
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  #10  
Old 04-02-2006, 02:51 AM
javaman
Fire Beetle
 
Join Date: Apr 2006
Posts: 13
Default

I think I finally got it to a reproducible state.

When I click the Calculate 'Button' mine crashes

When I press Alt-C crash

When I click the menus Main then Calculate..., it works fine.
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  #11  
Old 04-11-2006, 06:50 AM
kripsinkurehall
Sarnak
 
Join Date: Mar 2006
Location: Richmond, VA
Posts: 30
Default

Well I went out today to pickup titanium, since it's been almost two years since I played on live and I was having a hard time as a cleric finding a group in game anywhere I could go.

This is what I got.

Scanning Files...
Reading eqgame.exe...
Reading EQGraphicsDX9.dll...
Reading eqmain.dll...
Reading EQGFX_DX8.dll...
Reading mss32.dll...
Checksums Generated. Generating Verson Strings...
Version Number: SEQB6367
Extended Version Number: EQ61EA436B52DAE106831BDF131E2727A6B8291587
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  #12  
Old 04-11-2006, 08:20 AM
mrea
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Join Date: Sep 2004
Location: Camp Hill,PA
Posts: 370
Default

Looks like some promising results.. if this works I'll have to pick up a copy of Titanium.
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  #13  
Old 04-11-2006, 09:01 AM
Branks
Sarnak
 
Join Date: May 2004
Posts: 58
Default

Version Number: SEQB6367
Extended Version Number: EQ61EA436B52DAE106831BDF131E2727A6B8291587
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  #14  
Old 04-11-2006, 10:14 AM
cavedude's Avatar
cavedude
The PEQ Dude
 
Join Date: Apr 2003
Location: -
Posts: 1,988
Default

"Borrowed" a friend's copy:

Version Number: SEQB6367
Extended Version Number: EQ61EA436B52DAE106831BDF131E2727A6B8291587

She claims it was bought when it was first released, so if people who just bought it are getting the same version, then that would mean that from release until now at least it has been the same version. That's damn good news!
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  #15  
Old 04-11-2006, 11:11 AM
kouhei
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Join Date: Mar 2005
Location: japan
Posts: 171
Default purchase

I am going to try and purchase a copy today. I live in Okinawa,Japan so will see if it matters if your in the USA or any other place.
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