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  #1  
Old 05-28-2002, 10:34 AM
Jermanfu
Fire Beetle
 
Join Date: May 2002
Posts: 8
Default #setallskill not working

It seems that I'm having problems setting people's skills to max on my server. I target the player, type #setallskill 252 and it only sets about 15 or so. I have a level 60 warrior and it won't let me duel wield because DW won't get set. Is this a bug or am I doing something wrong?
Also, when my char. casts spells, it doesn't use any mana. Is there something I need to set so that it's more realistic?

Thanks in advance,
Jermanfu

Forgot to mention, the char I mentioned with the mana problem isn't the same char as my warrior. He's a druid. I just know there would be someone who would come in and say.."umm Warriors don't use mana." So I thought I better edit that and make it clear
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  #2  
Old 05-28-2002, 10:36 AM
Shawn319
Demi-God
 
Join Date: Jan 2002
Posts: 2,073
Default

Its a known bug. try "#setallskill 252 252"
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  #3  
Old 05-29-2002, 12:14 AM
Halflink_playa
Fire Beetle
 
Join Date: May 2002
Posts: 7
Default

#setallskill 252 252

doesn't work for me >< still cant get all the sklls max. Also, the #setskill <skill number> <skill level> doesnt work.
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  #4  
Old 05-29-2002, 11:59 AM
O6scured
Sarnak
 
Join Date: May 2002
Posts: 62
Default

same for me
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  #5  
Old 05-29-2002, 01:51 PM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
Default

Ya its a bug in the coding, its fixed for the next version (sorry!)
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  #6  
Old 05-29-2002, 01:56 PM
stormgod
Discordant
 
Join Date: Apr 2002
Posts: 419
Default

could we get a possible info on how to fix it ( for those who can compile the source , I just dont run my server cause of this )would be great
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  #7  
Old 05-30-2002, 03:05 AM
Bastin
Fire Beetle
 
Join Date: May 2002
Posts: 26
Default Ya this is a pain

Try playing a rogue.

Pericing is not one of the 15 skills maxed

<grin> i guess i will play some something else while i wait.


Also ..


The scripts for Mobs ... will they act the same way as the mobs in EQ live?

say like VS and such
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  #8  
Old 05-30-2002, 09:22 AM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
Default

search for the SetSkill function, change pp.skill[skillid] to value on the if(pp.skill[skillid] <= 252)
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  #9  
Old 05-30-2002, 10:06 AM
O6scured
Sarnak
 
Join Date: May 2002
Posts: 62
Default

Image,

I'm having no luck in finding that string...
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  #10  
Old 05-30-2002, 10:39 AM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
Default

Well then you better not mess with it if you can't
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  #11  
Old 05-30-2002, 10:51 AM
O6scured
Sarnak
 
Join Date: May 2002
Posts: 62
Default

LOL, thanks for the advice... I'll look at it later when I'm not tired I guess...
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  #12  
Old 05-30-2002, 07:49 PM
chadstout
Fire Beetle
 
Join Date: May 2002
Posts: 4
Default

void Client::SetSkill(int skillid, int8 value)
{
if(pp.skills[skillid] <= 252)
{
pp.skills[skillid] = value; <-----
APPLAYER* outapp = new APPLAYER;
outapp->opcode = OP_SkillUpdate;
outapp->size = sizeof(SkillUpdate_Struct);
outapp->pBuffer = new uchar[outapp->size];
memset(outapp->pBuffer, 0, sizeof(outapp->size));
SkillUpdate_Struct* skill = (SkillUpdate_Struct*)outapp->pBuffer;
skill->skillId=skillid;
skill->value=value;
QueuePacket(outapp);
delete outapp;
}

It looks like it is set to value....
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  #13  
Old 05-31-2002, 12:55 AM
Bastin
Fire Beetle
 
Join Date: May 2002
Posts: 26
Default Just saw this

But has anyone tried using EQadmin

And setting the skills under the character section?


i am at work .. and terminal server only supports 256 colors so i can't test myself


Bastin
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  #14  
Old 05-31-2002, 01:35 AM
stormgod
Discordant
 
Join Date: Apr 2002
Posts: 419
Default

thanks a lot image fix working )
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  #15  
Old 05-31-2002, 01:39 AM
stormgod
Discordant
 
Join Date: Apr 2002
Posts: 419
Default

void Client::SetSkill(int skillid, int8 value)
{
if(value <= 252) <<========== HERE
{
pp.skills[skillid] = value; <-----
APPLAYER* outapp = new APPLAYER;
outapp->opcode = OP_SkillUpdate;
outapp->size = sizeof(SkillUpdate_Struct);
outapp->pBuffer = new uchar[outapp->size];
memset(outapp->pBuffer, 0, sizeof(outapp->size));
SkillUpdate_Struct* skill = (SkillUpdate_Struct*)outapp->pBuffer;
skill->skillId=skillid;
skill->value=value;
QueuePacket(outapp);
delete outapp;
}
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