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  #14  
Old 04-24-2006, 01:00 PM
jimbabwe
Hill Giant
 
Join Date: Aug 2005
Posts: 107
Default

I added a few comments into the file for you, so you can tweak usability.

Code:
#this quest will work for any class as is, however it just gives xp to rogues, rangers, and bards
#this can be fixed by moving the emote, exp and ding functions into the if statements individually.
sub EVENT_SAY 
{
    	if ($text=~/hail/i) 
	{
      	quest::say("Hello $name , I am one of the finest weaponsmiths this land has ever seen. If you find me a mold I will craft you a weapon. However if it is armor you seek, my brother makes the best around."); 
	}
}
    
sub EVENT_ITEM 
{
	if (plugin::check_handin(\%itemcount, 6164 => 1))
	{
		if(($class eq "Warrior") || ($class eq "Paladin") || ($class eq "Shadowknight") || ($class eq "Berserker"))
		{
			quest::summonitem('62189');
		} 
		if(($class eq "Monk") || ($class eq "Beastlord"))
		{
			quest::summonitem('6611');
		} 
		if(($class eq "Druid") || ($class eq "Necromancer") || ($class eq "Magician") || ($class eq "Wizard") || ($class eq "Enchanter") || ($class eq "Cleric"))
		{
			quest::summonitem('29442');
		}
	 	quest::emote("smiles warmly as he hands you your weapon.");
		quest::exp(750);
		quest::ding(); 
    	}
	elsif(plugin::return_items(\%itemcount))
	{
		#this command isn't working.  maybe quest::return_items returns a false value when it gives soemthing back.
		quest::say("These are not the pieces I need.");
	}
}

EDIT: oh, I only tested this on bards, warriors, and wizards... could be bugs.
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