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  #11  
Old 08-07-2006, 12:00 PM
Ellie
Sarnak
 
Join Date: Mar 2005
Posts: 39
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For the record I agree that it should be lowered to, at most, 1 yellow experience loss per lowbie kill. There is a huge potential for exploitation here. I would be pretty damn pissed if I lost 2 levels because some lowbie intentionally ran through my aoe, or if I accidently killed one another way.

Especially considering how slow the experience gain is on this server. You want to deter griefers, not make it an enormous hassel if you accidently kill one. I am not trying to spend 3 days of experience grinding for 1 lowbie death.

Also, you have to think that there will be lowbies made with the express purpose of training raids and dungeon groups. Giving upper level characters no recourse against this seems wrong.

Making it a yellow experience loss per lowbie kill is plenty to deter the casual newbie griefer. And, yes, there will always be hardcore griefers who will do it anyway, but that's part of the pvp game. I played for years on SZ too, and while it sucked to be killed by the occasional griefer, it was no big deal. The only thing that really sucked is when the griefer would bind camp you and kill you over and over again. By penalizing them a yellow per kill, this will fairly eliminate the bind campers. Yes, they can kill you once with no big harm, but they can't kill you over and over without serious experience loss.
 


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