I've developed a bit for L2J, and I although the project is pretty solid, it's still java which hurts it in the long run. Sure, it's fine for a handful of people playing on the server, but once you have more people log on, it goes downhill very fast. It simply cannot handle that many instructions and users at the same time. And till this very day, it still suffers from the same issue. Now some may argue that java is
the internet coding language to use, but you really can't base a game structure on it. It's just not efficient enough no matter how good at java you are.
When I got my hands on the C++ version of the Lineage 2 server, it was infinitely better. It can handle thousands of people online, and since you're using a SQL database structure, it's quick and fast. No lag, and more options to edit the database without having to sift through tons of java scripts just to edit one item. Even though L2J has migrated to the MySQL structure, it still has issues. There's just some coding language that gets lost through the transition, and most of the time, it breaks it even more.
Why do you think that the L2J dev team uses the C++ server's coding to help them along? I'm sure they won't admit it (since it draws a fine line on whether or not it's legal), but it's there as proof on their forums. They're even using the geodata structure from the C++ server files to try and squash the Z axis bugs that L2J suffers from. Did you ever run through some of the areas on the L2J server? Mobs are underground and even fall from multiple levels in dungeons, ignoring all Z axis information. On the C++ server, the mobs act accordingly since the geodata structure is there, plus you have the pathnode files. Not to mention you can edit the geodata in the game now so no more dodgy geodata. L2J is just catching on, I'm sure. Maybe even using the tools for the C++ server as I type this. Of course I'm pretty sure they're not going to come out and admit it.
But I don't see any possible way for them to just ignore it. The tools are there - they just won't show their interest in it. And don't even mention it there. They'll lock the topic in a heartbeat, which I have no problem with. They're only protecting their best interests, after all.
There's even some projects that attempted to convert the Lineage 2 java code to
C and it ran much faster, given it was missing some vital codes - they're all on sourceforge by the way. Check if you don't believe me. :p It's been a while since I last checked, but I beleive it was called L2JC or L2C.
I don't mean to bash on L2J. It's the whole reason what got me interested in all of this. Lineage 2? Java?! Sweet! It was almost too good to pass up. It was fun when I was into it full speed, though I have to admit. But I just got tired of the crashes and moved on to better things.
And before anyone gets an itchy finger to PM me, I want to just say that I'm
not about to give out the server files for Lineage 2 since it's a pretty sensitive subject. So don't even bother asking. It's not technically illegal since it was distributed by NCSOFT's internet provider in China, but it draws a fine line here in the states. If you want it, then do your own research. :p But I didn't type out the four paragraphs above this one to blow smoke out of my bum. It's the plain truth, and I speak with experience from both ends. I don't claim to be a coding guru, nor do I really care. But after I broke the structures down and played both versions, it's really a no-brainer.
I just wanted to give my two cents for the topic. That's all. If people want to code in Java or whatever they want, let them. It's not about which is faster or better, but what makes anything worthwhile is the challenge of it all.
But since the subject of L2J came up, I
had to say something.
Uh, carry on then. Don't mind me. I'm just an old man with nothing better to do at 5 in the morning, lol.