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Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

 
 
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Old 09-04-2006, 08:03 AM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
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Quote:
Originally Posted by John Adams
I've noticed many oddities with pet-classes throughout the world. Nexus, for instance. Those NPCs are set as mages instantly summon a pet when they are "born". And oddly, any NPC that has a spellID seems to go on casting and casting and casting. Spam! But yes, I have seen the pet pile up. But if you banish all pets to 0 0 0, that does no good for their masters who need their services, correct? Which in effect may lessen the immersion as well.

Maybe the fix is to dig into the pet code and see why they behave the way they do. I might have time to help with this next week. Currently, sick _and_ swamped with work. sigh...
I think it's more like a "ghost" effect , where the pets are not reallly there - as you can still see all the NPC's with their pets.
Also, I don't recall any mobs on Live / Droga with pets. Probaly shouldn't have any there anyways.
But if you can figure out a way to fix this it would be great -
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