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Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

 
 
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Old 09-10-2006, 07:40 AM
vales
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Join Date: May 2006
Posts: 458
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That sounds awesome. I think it'll work, but what do I know. :p

One thing I've noticed though, is that if you leave PerisitentZoneState to 1 in the variables section, NPCs won't keep buffing and casting pets when you zone in. Seems like the buffs they have already cast on themselves carry over when you zone in or reboot the server. However, if you leave this option on you get strange things at the safe locs when you zone in. Some of the names are SumSword, SkelPet, SumFireR, etc. They're all in the pets tables. Also, if you leave this on and reboot the server and a player has already has summoned a pet, the pet is detached from the player now. This happened to my wizard's familiar, and I haven't tested it yet with other pets for Shamans, etc.

This would be awesome if it was working. I just made a Dark Elf Mage last night and I couldn't even see anything when I spawned in the game. The spawn point has multiple casters and they pretty much all had pets. You can imagine what a nightmare it was to even hail, train or even find the NPC down there. :p
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