Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Database/World Building

Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #6  
Old 09-11-2006, 02:10 AM
fathernitwit
Developer
 
Join Date: Jul 2004
Posts: 773
Default

yes, NPCs cast pets because they have the pet spell in their spell set. The best course of action would be to make a new spell set for each pet class which has the default list as a parent list, and move all the pet spells into that list. Then assign that list to each NPC which should get a pet.

This would take a bit of work but I think it would be worth it. I think PEQ would be interested in this work if you do it, so if you want to contribute it, make sure you log your SQL updates somehow. PEQ editor would log all these actions if you used it.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 05:53 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3