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Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself.

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  #1  
Old 09-12-2006, 12:49 PM
MattrStrikes
Fire Beetle
 
Join Date: Aug 2006
Posts: 11
Unhappy EQ Emu not complete? Or support issue?

I've noticed a few different things playing on my server that don't seem to be like the official EQ. I obviously appretiate the hell out of EQ Emulator so don't get me wrong but here is what I've noticed.
1) I never see npc's displaying weapons including guards and anything I encounter to fight
2) Some of the npc's have their faces on the side of their heads. I have seen this in the freeport guards and most people in Oggok.
3) All the armor types only display a basic, uncolored (silverish) model. For instance crafted armor, crustacean, and bronze armor would all look the exact same. Also there is only 1 helmet model that is will show. Also every helm is partially see through.
4) Pets don't display the weapons I give them

Does anyong know if any of these issues can be resolved? Maybe I'm doing something wrong? The only thing that really bugs me is the armor... I always look the same unless I dye it. Thanks in advance guys!

Last edited by MattrStrikes; 09-12-2006 at 09:34 PM..
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  #2  
Old 09-12-2006, 03:13 PM
maverick3n1
Sarnak
 
Join Date: Sep 2006
Posts: 67
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Haven't tried tank armor.. I've noticed differences in robes I wear however as a caster. I'd rather they work on the more important issue's such as bugs in spell lines like fear (vital for a necro), and crash on death bugs etc.. before they worry about armor models... If the models are a quick fix, cool.. but based on it being a mysql system, unless it's just not correctly looking at the right column of data, it'd mean having to manually identify which image file is loaded for every individual piece of armor (not a quick fix)....
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  #3  
Old 09-12-2006, 04:12 PM
InsaneWallaby's Avatar
InsaneWallaby
Sarnak
 
Join Date: Nov 2003
Posts: 55
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Some items are of great concern; others are not. Mostly, EqEmu developers want to try to make the gameplay experience the most like EQLive, and strive first for big things--like AA working properly, quests working properly, and implementing a proper spawn database. Unfortunately, there's not a lot of people who can code out there, and there's fewer who want to code for an emulator for an older game, and there's even fewer who want to dig through the giant source and try to decipher it. By no means is it a paying job to build this emulator. Most everybody finds what little free time they have to work on it and contribute in their own little way, so there are definitely some outstanding issues with gameplay at this time, and will likely always be, since Sony has a paid workforce with likely several devs. Until EQ dies out and Sony stops putting out new expacs every five months, EQEmu will always be behind Live servers in features.

Unfortunately, armor style is probably more of a back-burner task right now, since some major problems such as AA implementation issues still exist. These issues can definitely be resolved, but some bugs take hours, days, or even weeks or months to fix, depending on the severity, and less gameplay-hindering bugs are typically of smaller concern, so will likely go unresolved for quite some time.
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  #4  
Old 09-12-2006, 05:56 PM
vales
Discordant
 
Join Date: May 2006
Posts: 458
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Quote:
1) I never see npc's displaying weapons including guards and anything I encounter to fight
It's a known issue. Don't know if there's a fix yet.

Quote:
2) Some of the npc's have their faces on the side of their heads. I have seen this in the freeport guards and most people in Oggok.
Also a known issue. If you haven't noticed already, the giants of Norrath (sand giants, hill giants, etc.) have the wrong textured heads. They're all green cyclops. Some models are wrong too, like the basilisks.

Quote:
3) All the armor types only display a basic, uncolored (silverish) model. For instance crafted armor, crustacean, and bronze armor would all look the exact same. Also there is only 1 helmet model that is will show. Also every helm is partially see through.
Try updating your items with the latest 13th floor. Everything on how to do it is on the wikki. After I updated the items, most of the stuff shows up correctly including robes.

As for the helm issue, they never stay when you zone, and even if you turn it on, you're the only only one that can see them. If you update the items, they should show up as well. Turn off advanced lighting in the options menu and your armor will show up correctly (shoulder and boots as well, except helmet of course).

Quote:
4) Pets don't display the weapons I give them
Again, update your items. When I give them weapons, they show up fine. Including the Blade of Walnan. There are some models that don't show, but for the most part, everything I've given them shows up fine.
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  #5  
Old 09-12-2006, 08:27 PM
bufferofnewbies
Hill Giant
 
Join Date: Dec 2005
Location: Lurking in KY
Posts: 239
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I'm not sure if this will be any help to anyone, or if its been noticed already. But (at least so far on the server I am trying to startup), I find that the Crash after Death does not exist if the character's bind point is in a Static Zone that is up, and not a dynamic zone.

The only time any of my Alpha testers have crashed is when the static zone was being reset for something during that time, or when they bound in a Dynamic zone (not sure if it would be ok with a dynamic zone that is currently up.. will test to see)
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  #6  
Old 09-13-2006, 04:35 AM
vales
Discordant
 
Join Date: May 2006
Posts: 458
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The only time you disconnect on death is when you die in the same zone you are bound in. This is already known and has been talked about for quite some time now. :p
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  #7  
Old 09-13-2006, 01:37 PM
bufferofnewbies
Hill Giant
 
Join Date: Dec 2005
Location: Lurking in KY
Posts: 239
Default

my conditions still apply
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  #8  
Old 09-14-2006, 02:56 AM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
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Quote:
Originally Posted by vales
The only time you disconnect on death is when you die in the same zone you are bound in. This is already known and has been talked about for quite some time now. :p
I'm not sure I agree with this. If I am bound in, say EC tunnel, and die in EC, what I see is myself warp to the frog, laying down, then the session reloads. I am not disconnected.

Conversely, I am in NToV and get my ass handed to me and I die - and disconnect, waking up in EC Tunnel when I come back in. So this would be the opposite of what you just said.

Then again, I get disconnects for camping >sometimes< and not other times. So, I think it's all a crap shoot.
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