Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bug Reports

Development::Bug Reports Post detailed bug reports and what you would like to see next in the emu here.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #12  
Old 10-09-2006, 01:56 PM
RangerDown
Demi-God
 
Join Date: Mar 2004
Posts: 1,066
Default

Angelox's depiction is the most accurate from my experiences. In EQ, you simply do not lose the aggro by running away. Especially up thru and including Velious.

If the mob turns from its direct path toward you, it's usually because it lost line of sight to you and is now relying on pathing to find a direct line of sight back to you. Many a fearsome train has been caused by this mechanic, since sometimes its pathing logic has it turn and run back down into the dungeon, causing social aggro with all friendly mobs it runs past.

I've on occasion witnessed a mob stop when you get out of range, and I can't really understand why it does that unless it's searching thru its pathing and can't figure out a path to you. In those cases, from what I've seen, it continues to hold position until it either loses aggro by its hate target camping/zoning/dying, or it discovers another tasty target nearby and runs over to it.

I can't really speak for the aggro in zones past Luclin, and for some of the most recent expansions they very well may have coded in distance aggro loss. They also seem to code in aggro decay on certain boss mobs as a deliberate tactic to make hate management part of the challenge, but those are the exception rather than the rule. But for those of you new to EQ -- this ain't EQ2, and this ain't DAoC. If you aggro a mob and don't do zone/camp/die/use a memblur type spell, then the mob *WILL* continue to remember you -- INDEFINITELY -- until one of those things happens.
__________________
<idleRPG> Rogean ate a plate of discounted, day-old sushi. This terrible calamity has slowed them 0 days, 15:13:51 from level 48.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 08:46 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3