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Old 10-11-2006, 05:07 PM
KLS
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Join Date: Sep 2006
Posts: 1,348
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I reworked some of my earlier code.
-Changed how the regen works, it's generally accurate now though I highly suspect there's a variable in play other than level but I don't know it and level appears to make the majority of the impact.
-The reduction on jump server side is almost spot on now.
-Changed the invigor effects to reduce stamina usage instead of add to stamina regen, and added implementation for the endurance change effect.
-Along with that I combined the client endurance and mana regen so they would send fewer redundant mana change packets.
..and I think there was something else but I can't remember right now =x

http://www.hmproject.org/files/endurance_diff2.txt

Take a look and don't be shy about telling me I screwed up something.
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