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Old 10-21-2006, 03:50 PM
KLS
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Join Date: Sep 2006
Posts: 1,348
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Another quick change. Did this pretty quickly so tell me if I messed any part of it up.

Dunno if it bothers anyone else as much as it bothers me but the small quickly used timers for the hard coded client skills keep bugging out on me, my sneak is down for the next 11 days according to my database for instance =(

Not sure at all what causes these short timers to bug out so I added a rule here on whether or not to enforce them, I mean do we really need to enforce them? They're hard coded into the client and it's going to be pretty rare that someone hacks into the client to change the timers, most are only a few seconds anyway.

Also threw in another rule that helps server admins modify the endurance regen since there really isn't any way to raise your regen outside of +endurance regen items, and def seems like something admins might want to change, just like an exp modifier.

new rules:

RULE_BOOL( Character, EnforceSkillTimers, false )
RULE_REAL( Character, EnduranceRegenBonus, 1.0 )

http://hmproject.org/files/timers.patch


Also would like to add that I love this rule system, it's a brilliant concept.

Last edited by KLS; 10-21-2006 at 11:53 PM..
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