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  #1  
Old 10-23-2006, 11:15 PM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
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Quote:
Originally Posted by RangerDown
Sorry to nitpick, but the guards say
"For the protection of all Fier'Dal, there shall be no mercy for your kind."
after they have successfully killed something, not when they start combat. An easy mistake to make, since they rarely need more than one swing to dispatch that decaying skeleton...
I guess EVENT_NPC_SLAY would be the one to add for that, but I can't seem to get it to work.
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  #2  
Old 10-24-2006, 03:39 AM
bufferofnewbies
Hill Giant
 
Join Date: Dec 2005
Location: Lurking in KY
Posts: 239
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try $combat_state == 1 for your attacking message
and $combat_state == 0 for the npc's message for it's opponent's death
and see if that does the trick.
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