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Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc. |

10-31-2006, 05:43 AM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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Quote:
Originally Posted by sdabbs65
Zone in is the caves and go to the deepest cave. The zone-out is a tree in the far corner.
the PEQ loc listing is as follows.
INSERT INTO zone_points VALUES (1080,'postorms',1,0,0,0,0,207,178,-1620,256,0,209);
INSERT INTO zone_points VALUES (1081,'postorms',2,0,0,0,0,6040,-1087,-485,198,0,210);
INSERT INTO zone_points VALUES (1082,'postorms',3,0,0,0,0,2088,1562,-451,348,0,210);
INSERT INTO zone_points VALUES (1083,'postorms',4,0,0,0,0,-682,1097,-929,412,0,203);
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Thanks, I'll check them out see if they work
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11-01-2006, 02:39 PM
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Forum Guide
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Join Date: Sep 2003
Location: California
Posts: 1,474
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I just had to scratch my head, because of all the times I played there - I always played a caster, so gated away. never used the caves...
GeorgeS
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11-02-2006, 12:08 AM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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Quote:
Originally Posted by GeorgeS
I just had to scratch my head, because of all the times I played there - I always played a caster, so gated away. never used the caves...
GeorgeS
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Same here, actually there's a big old tree in the back of a cave which wasn't there at first, and made things worse for me 
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11-02-2006, 06:55 AM
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Demi-God
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Join Date: Jul 2006
Posts: 1,552
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The tree IS the zone out. I've lived and died many a time in PoS. There's a reason for that acronym. 
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11-02-2006, 12:02 PM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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Quote:
Originally Posted by John Adams
The tree IS the zone out. I've lived and died many a time in PoS. There's a reason for that acronym. 
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Well, I meant I got the tree, "planted" it, and got it working.
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11-02-2006, 12:06 PM
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Demi-God
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Join Date: Jul 2006
Posts: 1,552
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Oh, it was missing completely? hah. Well done, green thumb. 
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11-02-2006, 12:57 PM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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Quote:
Originally Posted by John Adams
Oh, it was missing completely? hah. Well done, green thumb. 
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I was going to wait tell we got most all the Cavedude zones dumped, merged, and semi-working, tell I made a new DB post. But In these past few days, I've had much help from cbodmer , he's overhauled the database and brought it up to PEQ-RC1 standards. My DB was started with the original PEQ DB.
It all looks great, and I think runs a lot better. So I decided to compress it and post it for everyone to enjoy (later on tonight).
The new zones will be playable; mobs will have aggro, some drops, zone in/out should work and also a few roamers. When we get done with the full merge, we'll get back to placing more drops and named-mob spawns.
Everybody, I know I keep asking this, but don't forget my Harbinger's Spire map file, incase someone knows a way to make it. If you look at the detail in all loots, spawns, grids there - you'll see i worked my arse off in that zone. I hate to see it go to waste. When I spawned that zone, I didn't even know what a map file was for!
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