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Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

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  #1  
Old 11-11-2006, 11:17 AM
John Adams
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Join Date: Jul 2006
Posts: 1,552
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Quote:
Originally Posted by John Adams
Also, does anyone have an idea how to stick the Gunthak portal and guild hall / bazaar entrance in PoK? I have no idea how to start looking into adding actual physical objects to the world yet.
I made a half-ass attempt to browse the eqg and s3d files in Knowledge to see if anything leaped out at me on how to add these building faces. Nothing seems obvious.

Then it dawned on me... If Titanium is OG -> DoDH, why do we not see the guild hall and bazaar (and at least the Gunthak platform) in our Emu PoKs? Anyone at all know? I hate coming up with a workaround of just sticking a clickable object where they should be. Looks so ghetto.

I guess my bigger question is, why are these not present in an expansion CD that is way passed when they were introduced?
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  #2  
Old 11-11-2006, 11:53 AM
Rhodan
Hill Giant
 
Join Date: Oct 2006
Posts: 179
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I'm guessing they are placable objects in Live - someone didnt want to have to rebuild the zone map...
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  #3  
Old 11-11-2006, 02:24 PM
John Adams
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Are the .map files where the buildings and walls come from? I thought .map was just terrain topology (hills, valleys, zone edges). If this is true, then it makes sense why the poknowledge.map wouldn't have these buildings.

How can I open/edit a .map file? OpenZone? That always confuses the hell out of me.
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  #4  
Old 11-11-2006, 02:55 PM
sesmar
I built it I will Support it!
 
Join Date: Jun 2005
Location: Michigan
Posts: 214
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.map files are used for Line of Sight only. They are generated from the .s3d or .eqg files using azone.
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