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Old 12-09-2006, 06:12 PM
John Adams
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Join Date: Jul 2006
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The only thing I see in the quest*.* code seems to be about globals. As tedious as this may sound, you might try scrounging through the existing quest pl files for events that specifically id a spawned mob in order to do something else. Pretty sure all I've ever seen is entityid tho... might need to make a new quest command.
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