Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Feature Requests

Development::Feature Requests Post suggestions/feature requests here.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #7  
Old 12-11-2006, 04:36 PM
bufferofnewbies
Hill Giant
 
Join Date: Dec 2005
Location: Lurking in KY
Posts: 239
Default

I have no clue what most of that stuff does, but I do see that:

on Line 185:
Code:
void QuestManager::me(const char *str) {
	if (!initiator)
		return;
	entity_list.MessageClose(initiator, false, 200, 10, str);
}
is listed where

on Line 351:
Code:
void QuestManager::emote(const char *str) {
	npc->Emote(str);
}
is used.

Not sure why there is a difference, but even if I did: my knowledge of how to rebuild the exe files are severly limited. My best bet atm is to just suck it up and go on with my other things until I get time to study c++ some.

Thanks for showing me where it was, I get lost looking for things when I don't know where Im going. Haha
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 01:10 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3