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Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

 
 
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  #24  
Old 01-05-2007, 07:13 AM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
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Quote:
Originally Posted by eq4me
Yes, I wanted to hint to this post:

http://www.eqemulator.net/forums/sho...769#post126769

The big question is if someone other than FNW is able to update eqextractor.
Quote:
I will state that it would be crazy IMO to not use collected data to initially spawn a zone. If you ask me, this is the primary reason that PEQs database still exists when so many other (hand spawned) ones do not... people making shit up from memory just dosent work, especially on a large scale, so many intricacies that make the world emmersive are lost. PEQ exists on the foundation of strict controls on modifications, such that somebody who thinks they remember something a certain way does not screw up the database without doing their homework first. This was a very significant problem for the older database
You know, I could say a lot here, but I really don't want to start anything
But I will say, that when I first started here, it also was said that merging databases was "very hard", almost impossible", and a "waste of time".
I will also like to say that the database I have been working on for all of you, has "hand spawned " and "merged" zones (you would never know unless I told you).
I am very gratefull to a lot of the Devs and programmers in this forum (for all their help), so I will continue to "bite my tongue" , and delete the rest of what I wanted to say.
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