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Old 01-19-2007, 05:25 AM
Zengez
Hill Giant
 
Join Date: Nov 2004
Posts: 160
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Was thinking of the instancing problem, and figured I might chime in.... I'm not a C++ Programer, I just do database work, but I was thinking, what if we make duplications of the zones(Note) and have a dynamic zoneline, for example...

(This is all changed starting with step 1, but this idea may be more viable for non LDoN quest related instances)

You have Guk1, Guk2, Guk 3,..., Guk'X'.

When a player hits the zoneline there is a script, be it quest or hardcoded that says something along the lines of a checklevel,

If level < 5 goto Guk1, Else
If level <10 goto Guk2, Else
If level <15 Goto Guk3, Else
...
If level <5X goto GukX

This is obviously just an idea, For LDoN's specifically you could tie the dynamic zone to a tag on a dynamic quest, example;

Step 1:

you get an adventure quest and it essentially just flags you with a 2 piece code, for simplicity say it is 4A (obviously you'd need to figure out how many combinations to see if you really need, say, a 6 character string for this idea)

Step 2:

The character runs to where the script code told him to when it assigned his flag (goto guk young grasshoppa!), and hits the zoneline;

Script goes off saying...

If "First_string_code" < 1, goto Guk1, Else
If "First_string_code" < 2, goto Guk2, Else
If "First_string_code" < 3, goto Guk3, Else
...
If "First_string_code" < X, goto GukX, Else

This will say which of the unique zones to go into...

Step 3:

Ok, now (in theory) You're in the correct zone, now to pop the right type of quest and the right level (collection, kill all, boss kill)

If "Second_String_Code" = A, spawn "Collection_Quest_Instance"
If "Second_String_Code" = B, spawn "Kill_Everything_Instance"
If "Second_String_Code" = C, spawn "Kill_Boss_Instance"


That way the first string pops you into the right Zone, the second one pops the right kind of quest and the right level of zone in terms of LDoN specifically... I'd imagine allowing a dynamic quest-script based zone-line would have unimaginable possibilities, especially for those that want to put together truely customizable servers, so doesn't seem like the work would be wasted on just a few instanced zones throughout the game... But like I said, I'm not a C++ Programmer so I don't know how hard this would be to integrate, so I just thought I'd throw it out there as brain candy.


(Note) I know there are already duplicate zones for all the LDoN zone's but I'm under the impression that these are actually unique zones in terms of physical design and setup, not duplications of one another... a true 'duplication' may not be necessary, I suppose you could tie the two strings together to spawn both the right kind of quest as well as the right level, Like I said I am just kind of brain dumping to get some ideas out there.
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