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  #1  
Old 01-31-2007, 01:24 AM
Kayot
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Join Date: Sep 2006
Location: Subsection 185.D354 C.12
Posts: 346
Default Enjoying the DB... Not the Game...

The reason I run a server isn't for the server at all. I enjoy using SQL. But I understand where every one is coming from. I joined eqlive a few months before Velious came out. I still remember riding to Kunark on those little boats. The trip to Freeport was always fun and I remember crossing the world on foot at least twenty or so times. /gems was a nice game to play when meding or on the ships. I remember my first trip to Estate of Unrest and how I felt scared that a pumpkin head could fear me into submission.

When Velious came out I was like "Why do we need that?"

Later on as more stuff got added I felt less and less useful. Luclin came out and it took me a while to get the patch. Then not a month later Sony went expansion crazy. After GoD I stopped playing. I didn't like guilds and that
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  #2  
Old 01-31-2007, 01:40 AM
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cavedude
The PEQ Dude
 
Join Date: Apr 2003
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Posts: 1,988
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Getting boats working has always been a dream of mine, I would do anything to get rid of those damn translocs. I know they are what are on live, but come on boats were just cool. Who doesn't have great memories waiting for the boat, riding on them, and my favorite past time was to jump off, cast lev while i was sinking into OOT, cast sow, then do a Jesus meets the roadrunner along side of said boat

Some boats still indeed work as far as collision detection is concerned. I also believe I tried this way back when but I am pretty sure changing the gender of the Freeport boat works as well. As far as anything else, I can't say if it will work. The pathing will be a pain, as will forcing zoning so that there is still a boat on the other side for all the slow booters. (prolly best to use Perl), then there is the idea that since collision detection has changed I am worried that once the boats starts to move, the toon won't move with it, and just fall into the sea.

But, I am willing to give it a go. Anybody else up for it?
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  #3  
Old 01-31-2007, 05:30 AM
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solid11
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Join Date: Dec 2004
Posts: 266
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I'm all for it.
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  #4  
Old 01-31-2007, 05:53 AM
mattmeck
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There was a huge project going at one point to get boats working, it fizzled out when the Direct x update made it so you fall right through the boats.

Until thats fixed its all wishing.
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  #5  
Old 01-31-2007, 06:22 AM
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cavedude
The PEQ Dude
 
Join Date: Apr 2003
Location: -
Posts: 1,988
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You fall through when it's on a grid as I had feared you mean?
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  #6  
Old 01-31-2007, 07:45 AM
iamjooish2
Fire Beetle
 
Join Date: Jun 2005
Posts: 13
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I like killing/sapping/sinking the halas raft all the time.

Fun for the first 5 seconds. :(
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  #7  
Old 02-01-2007, 03:53 AM
John Adams
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Join Date: Jul 2006
Posts: 1,552
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I'm tellin ya. There's a boat in Neraria's Landing you can get on, and it moves. Doesn't zone you, but it's a start. Also, someone mentioned a while back that setting the boat's "gender" makes you not fall through? Not sure if that was the setting.
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  #8  
Old 02-03-2007, 02:08 PM
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Cripp
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Join Date: Oct 2003
Location: The Shire
Posts: 474
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i have a little boat system set up on my server in nro (old)...
i use the canoes, theres like 18 of them and u have to pay 10 gold or somethin to a little guy standing next to boat to get a ride to the other zone.. and u get a fun little ride.
it works perfect for what i want it for.. it will transport to another zone but havent decided on the zone yet.
heres the perl scripts for the boats/guy if anyone wants to see...
http://nug.cvs.sourceforge.net/nug/n...RL/Quests/nro/

/shrug
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  #9  
Old 02-11-2007, 09:56 AM
morganpartee
Sarnak
 
Join Date: Dec 2006
Posts: 83
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well...we need boats back. i wanna sail on the queen of thorns one day lol
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  #10  
Old 02-11-2007, 11:13 AM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
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I think the problem is, clients like Titanium do not have complete data on the ships anymore. They just have some partial data left over from before. So we can do some things with what we have. SOE is not worried about ships , because they don't use them anymore - and if they do ever need, they just have to patch and update.
Even if we did get full, working ship, it would just be a "novelty" as no one would really want to use them all the time.
I could be wrong and the data could all be there - maybe just have to look harder.
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  #11  
Old 05-26-2010, 11:17 PM
mrkcmty3
Sarnak
 
Join Date: Aug 2005
Posts: 93
Default I'm BACK!

Hey,

College got chaotic so I haven't been doing anything EQ/EQemu related for literally 2 1/2 years but I'm back now.

I've been browsing the forums about ships/boats again. (Ordering a copy of SoF, so I can't go online yet.) But have there been any developments with boats?

I'm interested about collision detection still but was wondering the technical feasibility of having an instance/quest which you play as a boat and attack other boats, in an armada clashing scenario?

I gather it won't be hard to get two dozen or so boats fighting one another based off faction standings, but is it possible to get people on them or controlling them?
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  #12  
Old 05-18-2011, 03:34 PM
KingMort
Banned
 
Join Date: Sep 2006
Posts: 841
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Quote:
All the servers ive played on knowone uses them,even Live dosent anymore.
Yes they are on Live, they are back , not sure how long they have been back but you can no longer just use a teleporter to get between you have to take the ship just like back in the day.

Anyway Raid Addicts has working Boats / Ships all designed by "Cripp" however right currently they aren't working exactly as they should.
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