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Old 02-19-2007, 04:33 PM
Windcatcher
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Join Date: Jan 2002
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Actually, one final note on file formats -- SC is file format agnostic. The zone-loading code is in a DLL. Want to load another format? Write a DLL for it. There is no reason for me to keep the DLL interface closed; there are probably much better formats out there than .XWF and no reason why SC shouldn't be able to use them. Eventually I want to add hardware shader support, for instance, and XWF might not be the best vehicle for it -- Quake 3 format might be better, for instance. If you decide to load Sony's files, IT'S ON YOU. I'm not going to provide the means, but I don't have to go out of my way to make it absolutely impossible, either.
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