So in essence, you need to convert the eq zones into/ultimately into MAX?
I read the archive (brought back memories ) and it seems the script is what is needed to preserve the textures.
I wrote and still have my .ms (MAX script) for preserving textures from the eqmodelviewer, and this is only for creating .3DS eq NPC's, not zones however.
But let me look at this again, and see it I can find a way to load zones into MAX with full textures...
I'll keep the thread going
GeorgeS
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