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Old 03-22-2007, 09:31 AM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
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Quote:
Originally Posted by narcberry
are you going to try and get the boats working as they origionally did, or is any solution worth exploring to you?
I want to get the boats work as they were during the pre-kunark days - Again, I think the problem is in the client, but this time, has no solution. It might be something like the "twisted head" problem, but I think the boats just got broken and SOE had no need to fix them so the left them like that.
I'm sure there's a client out there that has working boats, that's what I'm looking for , (so I can compare). Also I've got hope that Windcatcher and his Everquest client project comes through.
Right now there is a boat or two that works, but they are not the original, pre-Kunark/Kunark boats (Sirens Bane for one). To me, scenes in zones like Butcher and OOT, are not the same if they don't include the original artwork. I have something started, but needs finishing. If you'll notice in OOT , the boat sails true to it's original course there. I actually had that client-map file and was able to lay the grid out (oot is a gigantic zone), this is in peq, ax_peq and ax_classic.
I want to finish all this, but I'm pressed for time since I started working, and whatever time I have now is directed to the classic zones.
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