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Old 05-02-2007, 09:50 PM
Lamec
Fire Beetle
 
Join Date: Apr 2007
Posts: 16
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Quote:
Originally Posted by techguy84
Amazing server Lamec. I might just be inspired to take a look at it, and thats good by my standards as I dont play unless testing my own config for my guide.

I love that you have got MoGD working*, and also the work you have going on LDON since instances are a big problem with the Emu. It will work fine until you get a big pop on your server then there may be problesm since multiple people can go to the same zone.
Yes, we're trying to work this from within the constraints of Eqemu, no instances. But, there are around 10 dungeons per ldon theme, and each that we're building will have the capability to run a quest for any level/quest structure. So, unless we have 30 groups in LDON at once, we won't need to instance.

One issue we are concerned with is how to "make" people leave the dungeon when it's done. The quest manager can depop the dungeon at the time limit(as he was the one who populated it...) but if someone chooses not to leave, I haven't been able to find a way to kick them out of it (the zone..) Any advice here would be much appreciated. (quest::movegrp doesn't seem to work right, and besides, can't get a target on a timer event =\ )

I assume I could use some form of the client-> functions, but at this point, I'm not familiar enough with perl and how it interfaces with c++ to come up with the correct syntax
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