Thanks.
I do *NOT* want to change the ways spells work, so players know what they're casting. Its just that the mobs need a bit of tuning. They'll cast the same spells they're used to seeing, just watered down versions.
I forget and will have to look when I get home, on making sure I edit rampages/flurries/etc that would cause too much pain as well for a solo adventurer. Like flurry drakes in HoT...yikes
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