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  #1  
Old 07-14-2007, 02:33 AM
linghuUU
Fire Beetle
 
Join Date: Jul 2007
Posts: 11
Default

Hi all

can anybody post guides for setting up EQ offline plz?

Thx a lot
  #2  
Old 07-14-2007, 03:51 AM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
Default

Magoth, things are looking very nice! I can now report with confidence the Linux compile does behave differently than the Windows Binaries you provide (I have yet to compile on Windows myself). The major difference is, in Windows Binaries, I can form a group of 5 bots and myself - attack something - and it fights back.

But in Linux (FC4), the mobs you are attacking do not aggro. I cannot say why, just reporting what I have discovered.

No more zone crashing with full bot groups, either. Yay!

Also, the #repop command appears to make the bots vanish, but they are still grouped. I think my zone crashed only when I tried to zone to see if it would clear my group. No luck tho.


Goodnight, and happy to see this coming along so nicely!
  #3  
Old 07-14-2007, 05:20 AM
Magoth78
Discordant
 
Join Date: Jun 2003
Posts: 345
Default

Haerikk> You have to use "#bot update" on your bot at each leveling (mainly when they have new spells), then you have to repop them.

John> There shouldn't be a difference between windows and linux binaries. ARe you sure that, on your linux, the map are in the right repertory ?

Later,
Mag
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  #4  
Old 07-14-2007, 02:25 PM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
Default

Yes, but I will re-extract all the maps + the newer ones that came out recently, and try again.

Here's another 2 for ya (if you were bored):
1) #bot spawn - equipped bots are naked until they are grouped. scared the hell out of me, thinking all my bots gear was gone!

2) Mage bot inventory is not saved. I'll go through all the other classes today and let you know if there are more.
  #5  
Old 07-14-2007, 06:40 PM
Topgun1969
Sarnak
 
Join Date: May 2003
Posts: 37
Default Loot

Is it a known issue that when you are grouped with a bot that the corpse vanishes without the chance to loot?
  #6  
Old 07-14-2007, 07:26 PM
Zengez
Hill Giant
 
Join Date: Nov 2004
Posts: 160
Default

Also had that happened but only a couple times, seems to be when the bots do the majority of the damage and get the last hit... which i think is in the NPC encoding more than bot's themselves...
  #7  
Old 07-14-2007, 09:19 PM
Topgun1969
Sarnak
 
Join Date: May 2003
Posts: 37
Default Tried it

I have tried to make sure i did the most of damage and last hit. It still vanishes before the chance to loot. Disband the bot and all is normal. Yes. i believe you're right about the npc encoding. I have noticed i cannot let the bot do any damage at all while grouped. Then i can loot it.

Last edited by Topgun1969; 07-15-2007 at 05:23 AM..
  #8  
Old 07-17-2007, 09:29 AM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
Default

Quote:
Originally Posted by John Adams View Post
Magoth, things are looking very nice! I can now report with confidence the Linux compile does behave differently than the Windows Binaries you provide (I have yet to compile on Windows myself). The major difference is, in Windows Binaries, I can form a group of 5 bots and myself - attack something - and it fights back.

But in Linux (FC4), the mobs you are attacking do not aggro. I cannot say why, just reporting what I have discovered.
Okies... my confidence is ZERO at the moment!! Magoth, I am embarassed to report, my Linux server was missing not only Maps, but quests dirs. Apparently, my unintelligent auto-setup script I wrote is shit.

I hope you didn't spend any time looking into that one, you were right. Maps.
  #9  
Old 07-17-2007, 03:56 PM
Topgun1969
Sarnak
 
Join Date: May 2003
Posts: 37
Default asap

As soon as it happens again i will give the message on the zones crashing. Also the bots will equip weapons in the wrong hands as well. I guess mostly it is things that have already been commented such as Rogues, Wizard just stand there. etc.
  #10  
Old 07-17-2007, 07:36 PM
Topgun1969
Sarnak
 
Join Date: May 2003
Posts: 37
Default following distance

Is there anyway to adjust the distance they follow you? The Vah shir race sits right on top of your character.
  #11  
Old 07-17-2007, 08:55 PM
Topgun1969
Sarnak
 
Join Date: May 2003
Posts: 37
Default zone crash on update, remove and spawn

[Debug] [WORLD__CLIENT] New client from 192.168.1.102:2426
[Debug] [WORLD__CLIENT] 1969: Logged in. Mode=(Zoning)
[Debug] [WORLD__CLIENT] 1969: LS Account #26109
[Debug] [WORLD__CLIENT] 1969: Telling client to continue session.
[Debug] [WORLD__CLIENT] 1969: Zoning to bazaar (151)
[Debug] [WORLD__CLIENT] 1969: Sending client to zone bazaar (151) at 192.1
68.1.103:7010
[Debug] [WORLD__ZONE] [11] [bazaar] Setting to 'bazaar' (151)
[Debug] [WORLD__CLIENT] 1969: Client disconnected (not active in process)
[Debug] [WORLD__ZONELIST] Removing zoneserver #11 at :7010
[Debug] [WORLD__ZONELIST] Hold Zones mode is ON - rebooting lost zone
[Debug] [WORLD__LAUNCH] zone: dynamic_02 reported state STOPPED (2 starts)
[Debug] [WORLD__LAUNCH] zone: dynamic_02 reported state STARTED (3 starts)
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:3098
[Debug] [WORLD__CONSOLE] New zoneserver #12 from 127.0.0.1:3098
[Debug] [WORLD__ZONE] [12] Zone started with name dynamic_02 by launcher zone
[Debug] [WORLD__ZONE] [12] Auto zone port configuration. Telling zone to use po
rt 7011
[Debug] [WORLD__CLIENT] New connection from 192.168.1.102:2430
[Debug] [NET__IDENT_TRACE] 192.168.1.102:2430: First opcode 0x4dd0 did not match
expected 0x2792
[Debug] [NET__IDENT_TRACE] 192.168.1.102:2430: Tried patch 6.2_world, and it did
not match.
[Debug] [NET__IDENT_TRACE] 192.168.1.102:2430: First opcode 0x4dd0 did not match
expected 0x2ec9
[Debug] [NET__IDENT_TRACE] 192.168.1.102:2430: Tried patch 6.2_zone, and it did
not match.
[Debug] [NET__IDENT_TRACE] 192.168.1.102:2430: First opcode matched 0x4dd0 and l
ength matched 464
[Debug] [NET__IDENTIFY] Identified stream 192.168.1.102:2430 with signature Tita
nium_world
[Debug] [WORLD__CLIENT] New client from 192.168.1.102:2430
[Debug] [WORLD__CLIENT] 1969: Logged in. Mode=(CharSel)
[Debug] [WORLD__CLIENT] 1969: LS Account #26109

Last edited by Topgun1969; 07-18-2007 at 04:57 AM..
  #12  
Old 07-17-2007, 09:54 PM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
Thumbs up

Magoth, here's a few more things to report. (sorry if this is a repeat)

1) Bots gear "stats" do not seem to effect the bot. A level 70 ogre warrior has 5375 HP @ level 70 before or after adding armor.

2) Bots do not seem to benefit from group buffs. My poor warrior and monk were torn to shreds by Aaryonar in seconds!

3) There is still something odd with NPC reaction gfx during a fight, even with maps in place properly. In NToV, the wyverns that initially attack in mass - once the first wyvern falls, the next few just stand there while the Warrior beats it up. However, the bot IS taking damage (according to it's health bar, I am pretty sure).

4) I know this is not in the scope yet, but I grouped another player in my group first, then spawned 4 bots. They do not show up for the other grouped player.

I did crash the zone once, but I am not sure how. I was fighting Eashen of the Sky when it happened.


Oh, and I figured out why my Mage gear didn't save. Because he was a Wizard. Tee hee. OOPS.


The raid stuff looks pretty intense. I won't have time to play with that until this weekend.
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