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Old 07-24-2007, 01:22 AM
saweb's Avatar
saweb
Sarnak
 
Join Date: Jul 2007
Posts: 40
Default Client Side DB

I found this while checking out EQ2's data structure:

Code:
// Database classes/fields for editable data entities in EQ2

 RuntimeVdl/Customizations
 RuntimeVdl/OptionInfoManager
 RuntimeVdl/IconColorScheme
 RuntimeVdl/Base
 RuntimeVdl/Shaders
 RuntimeVdl/Models
 RuntimeVdl/Nodes
 RuntimeVdl/TextureDef
 RuntimeVdl/FractalDef
 RuntimeVdl/TerrainSkirt
 RuntimeVdl/Appearance
 RuntimeVdl/Environment
 RuntimeVdl/SpellCast
 RuntimeVdl/ZoneSettings
 RuntimeVdl/KeywordList
 RuntimeVdl/Date
 RuntimeVdl/Position
 RuntimeVdl/CharacterCreationZone
 RuntimeVdl/GlobalSound
 RuntimeVdl/HelpTopicStructure
 RuntimeVdl/Mounts
 RuntimeVdl/BugTypes
 RuntimeVdl/Slideshow
 RuntimeVdl/World
 RuntimeVdl/QAMarker
 RuntimeVdl/HeroicOpportunity
 RuntimeVdl/GameCmd
 RuntimeVdl/PromoFlags
 RuntimeVdl/TitleList
 RuntimeVdl/RecipeFilter
Now upon further inspection, I found that each one of these configuration files contain some form of client side database structure, complete with field list, default field values, data input type and a discription of the data it contains.

Examples of the data contained within these files can be found here:

- [CharacterCreationZone]
- [Mounts]

Im not exactly the expert, but this seems to resemble a database that (atleast some part of it) should be in sync with the server.

Could be useless, but I thought its worth a post.
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