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07-28-2007, 03:48 AM
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Demi-God
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Join Date: Jul 2006
Posts: 1,552
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I definitely agree, custom = new and exciting. I also understand completely that offering SOE-like content (even if manually generated zones and content in every way) might be digging back into the SOE danger zone. I was only asking if it was even possible (privately aside from this project) to do just that - convert existing topologies so an admin CAN run a Norrathian world that is familiar, though textured differently, with the same in-game goals so many have come to love.
I grasp the concept of getting away from SOE, and I think most understand this is not a client to replace the EQ clients so you can play "Everquest". I'm only asking about possibilities far down the road. I'd love to supply a SimpleClient to my players who can still enjoy the EQ they love. But I won't hold my breath, unless I plan on becoming intimate with OpenZone and 3D modeling, heh. Or perhaps, I do not fully understand the breadth of this project?
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07-28-2007, 04:14 AM
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Forum Guide
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Join Date: Sep 2003
Location: California
Posts: 1,474
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Since custom zones means no body has an advantage on loot drops, npc stats and locations and strategies - We all start over again as level 1 and hopefully relive the old eq of old.
GeorgeS
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07-28-2007, 08:50 AM
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Demi-God
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Join Date: Mar 2003
Location: USA
Posts: 1,067
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Quote:
Originally Posted by John Adams
But I won't hold my breath, unless I plan on becoming intimate with OpenZone and 3D modeling, heh. Or perhaps, I do not fully understand the breadth of this project?
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It's possible you don't.
The goal is to replace everything. A handful of people can have it at the same level as EQ when it was beta in just a couple of months,
__________________
Maybe I should try making one of these servers...
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07-28-2007, 09:05 AM
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Hill Giant
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Join Date: Mar 2004
Posts: 139
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Excuse my ignorance about this project, but what will remain the same? What I mean by this is if you replace everything how can you call it an Everquest client as opposed to a completely new game?
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07-28-2007, 02:52 PM
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Demi-God
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Join Date: Jul 2006
Posts: 1,552
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I gotcha Scorp. I'll wait and see how things turn out.
As for Ueguvil, this is definitely not an Everquest client, nor it's replacement. It's a whole new game, based on similar concepts.
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09-08-2007, 03:39 PM
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Demi-God
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Join Date: Jan 2002
Posts: 1,175
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A new beta of SimpleClient has been posted to cavedude's FTP.
Program changes:
- Fixed some engine lighting bugs
- Changed the way that OpenZone exports placeable objects to XWF files, and the client has had to change as a result. Also, the change meant that I had to re-export all zones, and so you must download them. This is definitely the better way to handle it, though.
- Fixed a bug in spawning doors.
- When you select a mob, the name above it will flash.
- Fixed mob animations (sitting, standing, looting, etc.)
Content changes:
- Aside from re-exporting all zones due to bug fixes, Lelembeth has undergone some MAJOR additions. The city is now much more complete, and I've added a druid ring and a rocky area to the west. Go do some exploring...
- Added GeorgeS' Type I skeleton model, prefix SKE, race 60, to the global creatures file. You can spawn them in any zone you like. This model has two body types.
- Added GeorgeS' Type II skeleton model, prefix SKF, race 401, to Lelembeth. This model has four body types.
- Added GeorgeS' spectre model, prefix SPE, race 85, to Veldona. This model has four body types.
A lot of files have changed, so make sure to get everything dated today.
Wind
P.S. I can also post my DB as mine has mobs and doors spawned in Lelembeth, but I don't know if cavedude has been changing his DB. Let me know if you want mine.
Last edited by Windcatcher; 09-08-2007 at 11:42 PM..
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09-09-2007, 08:22 AM
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Demi-God
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Join Date: Jul 2006
Posts: 1,552
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I'm still very interested in testing this for you guys, I just have little to no time again... but I'll try and squeeze some in.  Do you know if the char select issues have been resolved from a month or so ago?
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09-12-2007, 02:18 PM
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Demi-God
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Join Date: Jan 2002
Posts: 1,175
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Make sure to bring your umbrella...
Because they're calling for rain in Veldona.
Stay tuned. I might be posting the new version tonight.
Wind
Edit: Turned on anti-aliasing for the rain drops...
Last edited by Windcatcher; 09-12-2007 at 10:26 PM..
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09-12-2007, 03:59 PM
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Demi-God
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Join Date: Jan 2002
Posts: 1,175
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New version posted (just the EXE file)...
Rain and snow are visible (though not very much at night, I'm not sure if I want to change that or not).
Snow will now properly turn off.
Let me know what you all think
Wind
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09-13-2007, 10:39 AM
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Banned
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Join Date: Jan 2002
Posts: 80
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ftp...
@Windcatcher:
so uh where is this ftp everyone is downloading from? i have tons of spare time to test for bugs. only thing i would be lacking is the delphi experience, as ive only coded in assembly, c++, perl, and QT4 for c++ gui's. I like the screenshots, and would like to run around and test for bugs and such, anyways, send me a pm if you find i can test this client out. I didnt see the post in time when you said for people to pm you for testing access. But im bored with alot of free time and would be able to test daily.
let me know.
-Teppen (eqemuforums)
-Senzo (peq quest team)
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09-15-2007, 04:01 PM
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Demi-God
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Join Date: Jan 2002
Posts: 1,175
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New version posted to the closed beta FTP...
- Mob sizes should be fixed now.
- Re-uploaded Veldona.xwa...the door to MacGill's inn should appear now.
- Re-uploaded Windszone.xwa...added some small plants to make it look a little bit more interesting.
- Added some code to try to prevent rain from falling indoors. It's not perfect, but a definite improvement.
- Uploaded lelembeth.sql to the database area so door spawns can appear.
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09-15-2007, 04:16 PM
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Demi-God
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Join Date: Jan 2002
Posts: 1,175
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A pic just for fun...

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07-29-2007, 07:33 AM
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Demi-God
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Join Date: Jan 2002
Posts: 1,175
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Wow. Sorry for not replying yet. I've been on a weekend trip and just got back. Will read what's here and try to catch up sometime tonight. First have to get settled...
Wind
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